Classes
Identity
The Wizard is the ultimate master of magic, using deep arcane knowledge to unleash devastating assaults on their foes. Though they wield most schools of magic in some capacity, their strength lies in manipulating its rawest forms: arcane, telekinetic, and electric. Where the Spellblade uses these schools physically, the Wizard handles them directly in their spells.
The Wizard’s toolkit is varied, capable of striking one target or many. They’re masters of the kill shot; when a powerful spell lands a killing blow, they can recuperate some of their mana as a reward for their precision and aggression.
Spellcrafting adds a creative dimension beyond choosing which nuke to cast. Out of combat, Wizards can research and customize spells. In combat, they can combine magical elements on the fly to adapt to the situation.
As the classic glass cannon of the roster, Wizards are fragile and mana-hungry, but if handled skillfully, none can compare to their sheer destructive power.
Archetype: Arcane Artillery
Roles: Magic DPS
Races: Deep Elf, Deep Gnome, Dwarf, Gnome, High Elf, Human
Wizard
Defining Traits
Ranged magical DPS, primarily using arcane, telekinetic, and electric schools of magic, though they’ll keep some signature elemental spells
Fragile and mana-hungry, requiring precision and careful target selection
Has the highest damage single-target nukes and AoE spells in the roster
Receives a portion of mana spent when delivering a killing blow with a spell
Utilizes spellcrafting, which offers out-of-combat spell research and customization, and in-combat spell mixing for unique casts
Has a ranged interrupt and arcane barrier as defensive and utility tools
Can buff allied casters with spell haste
Can summon useful items and teleport allies
What’s Changing
The Wizard is pulling their spell schools away from the Elementalist’s territory. Elemental magic is being reduced in their arsenal to sharpen the distinction between the two classes. Their damage cycle is getting more variety, with better spell scaling and upgrades across the full level range. Spellcrafting is the main addition; research and in-combat customization give the Wizard a creative dimension that no other damage class has.
Their core identity stays intact. They’ve still got the biggest nukes, the most raw magical damage, and the high ceiling that rewards players who put in the work.
More:
DPS cycle variety
Upgrades and spell scaling across the full level range
Spellcrafting as a research and customization system
Less:
Elemental magic
Sword and staff mechanics
Archer - Bard - Beastmaster - Cleric - Druid - Elementalist - Enchanter - Fighter - Inquisitor - Monk - Necromancer - Paladin - Ranger - Rogue - Shadow Knight - Shaman - Spellblade - Wizard