Classes

Identity

The Bard is a constant performer, always moving and weaving music into the flow of battle. Their magic comes from layering multiple songs together, creating shifting waves of support, disruption, and control that follow them wherever they go. The Bard fights in rhythm, striking between verses while carrying the instrument that shapes their style.

Their range is wide. They can lift allies, weaken enemies, steady the pace of a fight, or turn its momentum with a well‑timed performance. Instruments define their approach, each pushing their music in a different direction and giving them a strong sense of identity.

A Bard’s mastery comes from keeping their performance alive under pressure: choosing the right blend of songs, maintaining the flow, and adapting their rhythm as the battle changes around them.

Archetype: Fast-Moving Song Twister

Roles: Support, Utility

Races: Dwarf, Halfling, Human, Wood Elf

Bard

Defining Traits

  • Support‑focused hybrid class with broad access to most spell types, including buffs, debuffs, crowd control, damage‑over‑time, and regeneration

  • Songs function as group auras that affect all allies within range

  • Songs have short durations and rely on twisting to maintain multiple effects simultaneously

  • Songs typically have no mana cost and can be used while moving

  • Has access to different families of instruments, including brass, string, wind, and percussion; each providing category‑specific bonuses (and some are required to play specific songs)

  • Can temporarily charm enemies as a means of crowd control, but not reliably enough to serve as a rotation option

What’s Changing

The Bard already has a clear and distinct role, so the update is more about filling gaps. Their current song selection is thin on the damage side, and instruments have functioned more as an optional bonus than a central part of play. Both are changing.

More:

  • Depth and range in song selection, including a larger and more meaningful damage offering

  • Instruments as a normal part of play, including more songs that require a specific instrument type

  • Social and non-combat songs, giving the Bard room to contribute outside of fights

Less:

  • Charm as a sustained playstyle