Gameplay
What are our gameplay and system focuses?
An emphasis on grouping with one or more other players
Slower player progression with an emphasis on the leveling journey
Open world design with varied levels ranges in each zone, rather than a linear theme park progression
“Camping” and pulling in shared zones, rather than running instanced dungeons
Combat emphasizing preparedness, tactics, and decision making over actions per minute and optimal rotations
An emphasis on discovering, engaging with, and betraying NPC factions
A similar fluid approach to player engagement with religion and the gods
A large variety of trade skills that tie into factions, player guilds, and player housing
Spawns, foraging, harvesting, and other discoveries that consider time of day, day of the week, lunar cycle, seasons, and similar variables
Text-based interaction with the world using dozens of verbs
What are our design tenets?
Nostalgia, Familiarity, Timelessness
Highly referential of classic fantasy themes, tropes, stories, media, and 70s-80s rock album covers
An art style that leverages the modern engine, but allows the imagination to fill in the blanks
A world filled with places, races, and classes that feels familiar, yet unpredictable
Simple, Deliberate Gameplay
Simple, streamlined, strategic combat; reminiscent of classic era MMOs
Slower gameplay and progression pacing
Persistence and ongoing involvement with the world and other players that pays off over time
Community, Identity, and Reliance
Adventuring & community are the heart of the game, with a focus on single group activities and social experiences
Classes & skills are designed to feel familiar, with distinct identities and interdependence
Even solo play ties into a greater/communal purpose
World & starting city designs focus on longevity and long-term utility in order to maintain social friction and mitigate generational stratification
World is Living, Layered, and Mysterious
A focus on scheduled and ever-changing content and NPC behaviors
Using time, seasonality, factions, and relationships to maintain a ongoing sense of mystery and discovery
Many systems are stripped of hand-holding and overt explanation
A focus on providing discoverable and unique ways to interact with the world and other players over time