Classes

Archetype: High-Mobility Marksman Tinkerer

Role: Ranged DPS

Races: Deep Elf, Goblin, Halfling, High Elf, Human, Ogre, Wood Elf

Archer

Identity

The Archer is a ranged combatant, focused on debilitating targets with a diverse selection of gadgetry before striking them down with exceptional precision. The bow is their primary weapon, but specialized arrowheads expand their utility. These arrowheads give every shot a purpose, and arrow crafting before an adventure ensures that the Archer is ready for any situation.

Archers are highly mobile, having the ability to reposition themselves and escape when pressed. They can fire while on the move, create distance in a hurry, and temporarily conceal themselves in order to line up a devastating shot, rewarding patience and timing.

Where Rangers rely on their fieldcraft, Archers utilize tinkered solutions. Mechanical traps, deployable gadgets, and crafted contraptions give them unmatched control over the battlefield, a strength few would dare to challenge.

Defining Traits

  • Physical ranged DPS with no magic

  • Can fire at a reduced speed while moving

  • Has access to specialty arrowheads, including explosive tips, entangling nets, concealing smoke, and more (key abilities require specific arrowheads, so what you carry matters)

  • Utilizes tinkered traps including caltrops, nets, and bombs; their tools feel crafted and mechanical, rather than foraged like a Ranger

  • Can fire a quick volley while repositioning

  • Can leap backward when enemies close in 

  • Can temporarily conceal themselves to empower their first shot upon reemerging

What’s Changing

Archer updates are primarily thematic. We’re not overhauling their core abilities, but rather tightening up their focus. You can expect the same ranged DPS role with a stronger emphasis on what makes the class distinct: power from preparation and positioning.

More:

  • Physical skill and technique as the primary source of power

  • Loadout-driven gameplay using specialized arrows and traps

  • Emphasis on planning, positioning, and resource management

Less:

  • Magic and elemental abilities

  • Passive or automatic damage