Update 47: March & April 2025

Hi, all!

We want to give another quick thank you to everyone who participated in the April 11-14th playtest.

We were pleased with the results (see below) and continue to learn a significant amount from each playtest. We look forward to more playtests this year!

One cool thing about this playtest was that it was our first opportunity to use the new Petition system. It was great to see that the person behind the system actually topped the chart (by a wide margin) for answered petitions. Good work, Swanny!

With that in mind, we hope we were able to quickly resolve most of your issues over the weekend. We’ve included some Customer Service related stats from the playtest in the data below.

We’ve also kicked off our ongoing closed test with friends and family, per our posted roadmap.

Aside from all that, there's just a ton of the usual work going on, especially with the additional team members who’ve come onboard since January.

Things are moving on schedule and we’re pretty excited to see how the year continues to progress towards Early Access in 2026.

Enjoy the update!

 

April Playtest Results

 

New Additions

  • Joseph/Runaf joined us in March as a game balance designer & programmer.

  • Lisava joined us in April as a quest designer.

  • Steve/Khad joined us in April as an environment artist.

  • Jesse/Encrypt128bit joined us in April as a programmer & UI designer.

 

Concept Art & UI

  • Created character concepts for fire giants, specters, and bears

  • Created environment concepts for Keepers Bight, Evershade Weald, Deep Dunes, and Rothold (Module 1 zone)

  • Created concepts & textures to support the polishing of Shaded Dunes, which served as a “model” zone for texture finalization

  • Painted new foliage for use in the Calafrey Region

  • Created new banners for goblin and Night Harbor factions

  • Created new textures & trimsheets for Night Harbor

  • Integrated the crafting UI with existing “Bag” windows for item-based crafting, and updated station-based crafting to match

  • Added bulk crafting support to both crafting UIs

  • Added “Close” and “Random” (/dice) buttons to UI elements using placeholders

  • Updated the Host UI to match the new Pet UI, and made Host UI health bars non-draggable

 

Character Art

  • Updated several player hair options

  • Started work on the shark model(s)

  • Completed a new Night Harbor leather armor set

  • Completed the bear model

  • Polished the Myconid model

  • Started work on the pack donkey model

 

Animations

  • Myconid rig

  • Myconid animations (started)

  • Horse rig

  • Horse animations

  • Human riding animations

  • Human music animations (updated)

  • Ratman animations (updated):

    • Right-hand swing 02

    • Offhand swing

    • Death

    • Walk

    • Run

  • Wood elf animations (updated):

    • Spear attacks and stance

    • Additional two-handed weapon attacks

    • Punching attack cycle & kicks

    • Blocking, dodging, parrying, taunting, and stunned states

    • Jump cycle

 

Environment Art

  • Continued work on Keepers Bight

  • Continued work on Evershade Weald and Faelindral

  • Started work on Rothold (Module 1 dungeon)

  • Texture finalization pass on Shaded Dunes

  • Started Night Harbor finalization

  • Added more street signs to Night Harbor

  • Expansion work on Night Harbor Sewers

  • Fixed Unity 6 issues with rain appearance and lightning rendering

  • Updated night volumes to have visible clouds

  • Lighting pass in one of the secret mini dungeons

  • Texture pass on Fallen Pass POI (more to come)

  • Added Vale of Zintar POI

  • Added Vale of Zintar environment props

  • Prop work on Shallow Shoals

  • Created some tradeskill stations

  • Placed new harvesting nodes

  • Started work on an unannounced EA “expedition-focused” zone

  • Started work on an unannounced Module 1 dungeon

 

Audio & Music

  • Fixed lots of small audio issues (SFX, positional audio, etc.)

  • Started work on a new epic music piece

  • Robert was on an European tour with Marko Hietala & Tarja Turunen

 

Design

UI

  • Replaced the placeholder bank coin icons with the new inventory coin icons

  • Removed shadow boxes that were obscuring the inventory coin icons

  • Renamed the deprecated “Arms” slot to “Shirt”

Systems

  • Coins now only drop from the expected NPC races

  • Readjusted the coin values per level game-wide

  • Adjusted the merchant values of several items

  • Implemented PvP debuff durations

  • Implemented PvP Server item loot/coin loot

  • Hardcore and Self Found player flags no longer change the nametag color

  • Increased “Sphere of Influence” in Shaded Dunes, Sungreet Strand, and Evershade Weald

  • Reduced mana regeneration rates by roughly 10%

  • Reduced health regeneration rates

  • Reduced the “Rested” bonus from 25% to 15%

  • Increased the net experience rate

  • Slightly normalized the bonus/penalty from killing mobs of various cons

  • Adjusted the combat balance for levels 1-4 to be more consistent with 5-60

  • Gameplay balance pass on generic dropped/crafted weapons and armor

  • Gameplay balance pass on early game named and quest drops

  • Economy balance pass on early game enemy drop values

  • Lowered the threat generated by stat debuffs

  • Lowered the additional threat bonus that Taunt provides

  • Balanced the defense skillup rate to better align with other skills

  • Lowered the skillup modifier, specifically when failing to cast an ability (fizzles, missed notes, etc.)

  • Manually tuned enemy and player AC values during the first few levels to better align with combat from level 5+

  • Added a large bonus to the dual wield skillup rate to better align with other melee skills

  • Rewrote the Armor Class mechanic to remove “hidden" AC bonuses based on class; scaled up player equipment AC to improve the impact of gear

  • Added an accelerated catchup bonus for Offense & Defense skills to help classes who fall behind based on their combat roles

Content

  • Additions and tweaks to Evershade Weald population and itemization

  • Added an Alchemy trainer to Night Harbor

  • Caves of Irem placeholder population

  • Fixed a bug where Necromancer NPCs would not use abilities

  • Decreased the Tel Ekir zone respawn time

  • Increased the cooldown for NPCs who can cast Gate

  • Fallen Pass level range adjustments

  • Added Fallen Pass spawners

  • Added Evershade Weald NPCs to facilitate playing and testing

  • Added Evershade Weald population to cover more level ranges

  • Added Keepers Bight early base population

  • Continued population work for Shallow Shoals

  • Continued population work for Night Harbor’s harbor district

  • Continued population and quest work for Vale of Zintar

  • Implemented additional Sungreet Strand content

  • Started Wood Elf starter quest writing and implementation

  • Continued Deep Dunes design and mapping work

  • Started Deep Elf faction and city (Ail’vorith) design work

  • Misc. fixes to mob data

Traits

  • The Herbalism trait now starts with a Trainee's Herb Pouch

  • The Miner trait now starts with a Trainee's Ore Pouch

  • The Alchemist trait now starts with a Trainee’s Mortar and Pestle (replaces the Trainee's Alchemy Kit)

  • The Duelist trait was renamed to Ambidextrous

  • The Blacksmith trait now starts with a Trainee's Smithing Hammer (replaces the Trainee's Hammer and Chisel)

Tradeskills

  • Adjusted armor crafting components to require other tradeskills

  • Added a poison making placeholder recipe

  • Gathering nodes are now available in Evershade Weald and other zones

  • Alchemy now uses a mortar and pestle for crafting various components

  • Added a loom (tailoring) to Night Harbor

  • Added a cauldron (alchemy) to Night Harbor

  • Added various new herbs

  • Added new alchemy supplies

  • Fixed various underground node locations

  • Added a recipe for Throwing Daggers

  • Arrows are crafted from Wood instead of Wood Boards again

  • 20, 100, 200 Arrows and Throwing Daggers are now craftable (20 have the same component count that 5 used to have)

  • Removed 5, 10, and 15 count recipes for all craftable Arrows and Throwing Daggers

  • Reduced the Campfire trivial skill level

  • Reduced the Stonehead Arrow trivial skill level

  • Fixed an issue where higher tier Cloth Bolts could not be crafted

Itemization

  • Changed AC values game-wide as mentioned above (this will continue)

  • Several items have received balance passes

  • Herb, ore, and lumberjack pouches are now sold at Herbalism, Mining, or Lumberjacking Supplies vendors

  • Herb, ore, and lumberjack pouches now indicate that they are only suitable for storing those types of materials

  • Ore Pouch renamed to Mining Pouch, and can now carry Stone, Limestone, and Coarse Sand

  • Revised the cost of ability scrolls between levels 1 - 50 (some costs decreased, others increased)

  • Ornately Carved Iron Spikes are now NO DROP

  • Lowered the weight of Fire Beetle Legs and Scarab Beetle Legs

  • Scarab Carapace is now size “Small” (slot size, not racial limit)

  • All Face, Hand, Head, Neck, Shoulder, Waist, Wrist slot items are now size “Small”

  • All Shirt slot items are now size “Medium”

  • All plate breastplates and greaves are now size “Large”

  • Adjusted bronze costs

  • Replaced/changed some named items

  • Increased fabric scraps drop rate

  • Fabric scraps/rusty armor/tattered armor now drops from all NPC classes

  • “Arms” slot items have been changed to “Shirt” and now drop again

General Abilities

  • A large portion of the damage done by abilities like Strike, Stab, Rend, Frenzy, Shield Bash, Slam, Purifying Blow, Quick Shot, Round Kick, Celestial Strike, and Ambush now comes from an equipped weapon or item slot

  • Pets now use weaker versions of the above abilities (possibly temporary)

  • Rebalanced pets

  • Abilities that can be used without breaking another effect, such as Stealth, have had their ability tooltip updated to indicate this

  • Fixed grammatical errors in Ward the Dead and Ward the Elements line tooltips

  • Heal cast time increased from 2.5 seconds to 3 seconds

  • Heal healing amount reduced from 70 to 65

  • Greater Heal cast time decreased from 3.5 seconds to 3 seconds

  • Exceptional Heal cast time decreased from 4.5 seconds to 3 seconds

  • Using Cure spells on other targets no longer shows that you cured yourself

  • Corrected damage in tooltips of the Swirling Shadows line

  • Swirling Shadows line movement speed reduction changed from 30%/35%/40%/45%/50%/60%/70% to 30%/40%/50%/55%/60%/65%/70%

  • Conjure Food amount of food summoned increased from 5 to 20

  • Conjure Drink amount of drink summoned increased from 5 to 20

  • Feign Death split into two abilities: Monk and Necromancer/Shadow Knight versions

    • Necromancer/Shadow Knight version now has a 1.5 second cast time, 30 mana cost, and is no longer innate

    • Monk Feign death moved from Level 1 to Level 4

    • Necromancer Feign Death moved from Level 4 to Level 8

    • Shadow Knight Feign Death moved from Level 6 to Level 12

  • Flameburst damage decreased from 4 (L1) to 7 (L4) to 3 (L1) 6 (L4)

  • Flameburst mana cost reduced from 8 to 7

  • Fixed various issues where the Life Drain line had incorrectly assigned ability levels for Necromancer and Shadow Knight PCs and NPCs

  • Life Drain mana cost reduced from 8 to 7

  • Life Drain cast time increased from 1 second to 1.5 seconds

  • Knockback abilities now interrupt casting

  • Adjusted the minimum range of several abilities to more logical values

  • Fear chance to break on hit reduced

  • Fear duration increased for multiple abilities (PvP duration remains the same)

  • Many abilities with a % chance to increase/decrease damage have been fixed

  • Charm ability tooltips updated to properly reflect their max duration

Archer

  • Scatter Shot range increased from 15m to 20m

  • Illuminating Shot will now aggro regardless if it misses or not

Bard

  • Added ability: Sonnet of the Unseen

  • Healing Hymn now uses the String skill

  • Sonnet of the Unseen now uses the Wind skill and requires a Wind instrument to play

  • Unifying Anthem disabled temporarily

Cleric

  • Supplication line no longer grants Fulfillment (considering a replacement)

  • Supplication line duration increased from 30 seconds to 60 seconds

  • Supplication IV is now Level 50

  • Holy Focus mana cost reduced from 50 to 30

  • Summon Food level reduced from Level 12 to Level 4

  • Summon Drink level reduced from Level 12 to Level 4

  • Conjure Food level increased from Level 24 to Level 32

  • Conjure Drink level increased from Level 24 to Level 32

  • Shock damage decreased from 5 (L1) to 8 (L4) to 3 (L1) to 5 (L4)

  • Shock mana cost reduced from 9 to 7

  • Atonement damage reduced from 12 (L4) to 15 (L8) to 11 (L4) to 14 (L7)

  • Tooltips of Holy Fortitude line fixed

Druid

  • Encircling Roots mana cost reduced from 120 to 75

  • Encircling Roots duration increased from 15 seconds to 30 seconds

  • Corrected a tooltip that incorrectly stated that Encircling Roots is unresistable to non-immune targets

  • Summon Food level reduced from Level 12 to Level 4

  • Summon Drink level reduced from Level 12 to Level 4

  • Conjure Food removed

  • Conjure Drink removed

  • Added ability: Summon Firewood

  • Added ability: Conjure Firewood

  • Moon Flame damage reduced from 3 (L1) to 6 (L4) to 3 (L1) to 5 (L4)

  • Moon Flame mana cost reduced from 8 to 7

  • Moon Fire damage reduced from 15 to 11 (L4) to 14 (L7)

  • Moon Embers mana cost reduced from 35 Mana to 30 Mana

  • Charm Beast mana cost increased from 25 to 60

  • Charm Beast cast time increased from 2.5 seconds to 3 seconds

  • Charm Beast max target level added and set to Level 23

  • Added ability: Beguile Beast

Elementalist

  • Crushed Malachite reagent cost slightly reduced

  • Conjure Food level increased from Level 12 to Level 28

  • Conjure Drink level increased from Level 12 to Level 28

  • Summon Cloth Bandage bandage amount decreased from 50 to 1

  • Restrain the Elements moved from Level 8 to Level 12

  • Restrain the Elements duration reduced from 45 seconds to 30 seconds

  • Elemental Fury no longer grants Spell Haste

  • Elemental Fury line expanded by new abilities: Elemental Torrent, Elemental Surge, and Elemental Onslaught

  • Charm Elemental mana cost increased from 25 to 60

  • Charm Elemental cast time increased from 2.5 seconds to 3 seconds

  • Charm Elemental max target level added and set to Level 23

  • Added ability: Beguile Elemental

Enchanter

  • A large number of missing spell scrolls have been added to the House of Candor's Enchanter Spell vendor

  • Adjusted the Enchant Metal Bar line to have more logical mana costs

  • Enchant Metal Bar line now has ability icons

  • Fascinate mana cost reduced from 120 to 75

  • Fascinate duration increased from 15 seconds to 30 seconds

  • Fascinate is no longer unresistable

  • Tranquility, Insight, and Brilliance durations decreased from 60 minutes to 30 minutes

  • Charm max target level added and set to Level 11

  • Added abilities: Enthrall and Beguile

Fighter

  • Fixed an issue where Frenzy and Shield Bash were only getting reset by Rend 10% of the time instead of 20%

    • Also corrected the tooltips of Frenzy, Shield Bash, and Rend to all show 20%

  • Frenzy now does an additional 1 (L1) to 25 (L60) damage

  • Shield Bash additional damage now scales over levels properly

Inquisitor

  • Magic Disruption Shell

    • Magic Disruption Shell cooldown increased from 5 minutes to 30 minutes

    • Now grants Recently Exhausted debuff after expiring

    • Duration increased from 10 seconds to 15 seconds

  • Aura of Magic Resistance now also grants a 5% Damage Reduction from Spell Damage

Monk

  • The Fists of Flame proc from Way of the Flame has had its damage over time changed from 1 (L4) to 16 (L60) to 1 (L1) to 16 (L60)

  • Fists of Flame no longer stacks unexpectedly

Necromancer

  • Filled out the Blood Pact/Death Pact line with abilities: Shed Bones, Shed Flesh, Lich, Demi Lich, Arch Lich

  • Added ability: Lich Spirit

  • You can no longer use Sacrifice on yourself

  • Sacrifice temporarily disabled due to further issues

  • Corrected damage in the tooltips of the Swirling Shadows line

  • Restrain the Dead moved from Level 8 to Level 12

  • Restrain the Dead duration reduced from 45 seconds to 30 seconds

  • Charm Undead mana cost increased from 25 to 60

  • Charm Undead cast time increased from 2.5 seconds to 3 seconds

  • Charm Undead max target level added and set to Level 23

  • Added ability: Beguile Undead

Paladin

  • No longer has access to Battle Cry

  • Now has access to the Supplication line

  • Aura of the Pious tooltip updated to properly reflect the amount of AC given to your party

  • Aura of the Pious AC increased from 1 (L1) to 20 (L60) to 1 (L1) to 30 (L60)

  • Aura of the Pious Physical/Spell Damage Reduction removed

  • “Rez” abilities added to Paladin Spell Merchant

Ranger

  • Shroud and Greater Shroud now share a cooldown

Rogue

  • Ambush now requires a dagger

  • Vial of Smoke reagent cost reduced

  • Evade threat reduction increased from -25 (L1) to -250 (L60) to -100 (L1) to -1000 (L60)

  • Avoidance Spell Damage Reduction decreased from 40% to 20%

Shaman

  • Spore Discharge healing changed from 10 (L4) to 600 (L52) to 10 (L10) to 600 (L52)

  • Conjure Food removed

  • Conjure Drink removed

Spellblade

  • Aura of the Arcane ability tooltip updated to properly indicate that the Aura also gives an additional 10% Spell Damage to your party

  • Infuse Weapon line duration increased to 2 minutes

Wizard

  • Fixed Invert Gravity mana, cooldown, and resist rates

  • Invert Gravity temporarily disabled due to further issues

  • Arcane Bonds and Arcane Shackles area of effect size increased from 0m to 8m

 

Tech

Fixed

  • Fixed and adjusted damage caps for weapon damage abilities

  • We now prevent NPCs from pathing through geometry while in water volumes

  • Monks can now use melee/weapon abilities without a weapon equipped

  • Fixed cooldown regression with Enchant Ally/Host abilities

  • Reduced instances where too many lights in an area cause a black, pixelated artifact

  • Fixed right-clicks not opening crafting containers

  • Shift-click on crafting containers once again opens all containers

  • Blind effects quickly fade instead of instantly dropping

  • Prevent “dancing" skeletons in Wyrmsbane caused by failing grounded check when touching walls

  • Fixed bard songs not persisting through zoning

  • Fixed several loopholes possible while holding items on cursor

  • Fixed errors when interrupting NPC channeled abilities

  • Activated abilities now only begin their cooldown once they are deactivated

  • Fixed cooldowns not showing correctly in the pet window and aura bar

  • Fixed channeled abilities stopping early if your mana is less than the cost when it ticks

  • Fixed an issue making some harvesting node drops rarer than designed

  • Normal pets can no longer be stabled (though the horses miss their strange new friends)

  • Using /follow again on a followed target no longer toggles it off

  • Items with no classes defined will show Class: NONE and no longer show required level text on ability scrolls

  • You can no longer scribe spells that accidentally have no classes

  • Made feign death re-aggro chances editable with more resolution

  • Enabled rich text on chatview input field and block <size> tags

  • Your own nametag is now party-colored when in a party

  • /r now displays better with the modern chat mode

  • Report window category and subcategory now default to say “select a category/subcategory" and the selection is required to submit the report

  • The chat font size setting no longer adjusts the input field font size

  • ESC no longer opens the menu by default; added a setting to re-enable this functionality

  • Changed the default setting for ESC

  • Fixed the UI theme setting not working

  • Fixed friends/ignore list not being shared between all of your characters

  • Fixed /r in modern chat mode replying to most recent tell instead of the most recent tell at the time when you first typed /r

  • Fixed the rested state in self consider messages being inconsistent with the rested messages that appear when you increase or decrease rested state

  • Fixed consider message when you are on an enemy's hate list

  • Fixed %t and %me not working in /shout; the tags are now capitalization agnostic

  • Fixed auto-follow not coming to a proper stop

  • Fixed the spellbook tab not showing up when first loading

  • Fixed full class/race names not working in /who queries

  • Fixed the inability to place an item in an inventory slot on the hotbar

  • Fixed the ocean sound trigger blocking other raycasts in Sungreet Strand

  • Fixed the layer of some sound volumes in TelEkir that were blocking LOS (yes, sounds were blocking LOS)

  • Fixed the cursor not showing on new lines when editing a macro

  • Fixed checking current target instead of target when spell was cast, which could fail abilities at the end of a cast if you switched targets

  • Fixed links going into the wrong chat window input field sometimes

  • Fixed F7 targeting general npcs instead of friendly players and pets

  • Fixed ESC not closing inventory if you've clicked another view after opening it

  • Fixed music zone in the wrong layer of Wyrmsbane Tomb

  • Fixed the bug report subcategory not updating properly after camping and re-entering the world

  • Fixed the /listcorpses result message displaying the wrong name in the resulting messages

  • Fixed modern chat mode matching channel patterns that were not at the beginning of the text

  • Fixed buff effects not loading right when zoning/logging in

  • Fixed avatar rotation in the main menu and paperdoll being framerate dependent

  • Fixed the bug that eventually breaks zones over time

  • Fixed the pause command for NPC AI, especially around edge cases relating to end of combat and pathfinding

  • Fixed DX11 builds

  • Fixed a bunch of errors (What errors? No clue. Ask the tech guys to elaborate in Discord. I just assemble these frickin’ updates!)

  • Lots of fixes to statics and widgets

  • Fixed banking and trading edge cases

  • Fixed an error where stale clients can remain forever on the server

  • Fixed harvesting rolls

  • Fixed several issues that were keeping wind instruments from being used

  • Fixed buff threat applying twice (sorry about that buffers, and no, you can’t get your lost exp back)

  • Various LOS, fall damage, and random teleport to safe position fixes

  • Camera should no longer clip in many cases

  • Fixed long respawn time mobs forgetting their timer sometimes during a server reboot

  • Fixed error with ignore lists causing unintended behavior

  • House names can no longer be naughty (we’re looking at you, “ASS Apartments”)

Added/Changed

  • (Speaking of…) Added player housing (including the ground work for personal, shared, guild, and shop/tavern/inn spaces)

  • Added rentable stalls (for all you flea market RPers)

  • Added placeable items

  • Optimizations, fixes to memory leaks, faster server zone start and zoning times on client

  • MUD action respawn timer (so now you can sit and farm pickles from the pickle barrel one at a time… forever)

  • Added lot of log tooling to help with CS

  • Environment supporting work for all zones

  • Boats are almost working properly!

  • Changes to /rewind, /unstuck, /stuck, /gohome

  • New “static” commands (i.e. new stuff can be triggered by interacting with things like doors)

  • Enhancements to /petition and /report

  • Tradeskills no longer have level caps

  • Adjustments to client mana, health regen, and mana regen

  • Adjustments to all health and max health

  • Some balance changes to charmed pets

  • Charm break chance tuning

  • Added Holy Resistance

  • Added Race type: Plant

  • Character starting items can now vary based on their starting location

  • Stat buffs can now affect instrument modifiers

  • Re-aggro chance decrease per successful FD up to 6 successful feigns

  • Allow instrument requirements in an ability's primary skill HID to require that the player is holding an instrument of that type when using the ability

  • Added MinTargetLevel field to the ability table, which defines a minimum target level an ability can be cast on

  • Added “Always type here" context menu option for chat window

  • Added some more emote commands

  • Added optional client name param to emotes such as “/wave Playername"

  • Added some more emote commands

  • Added [GM] prefix to the sender name of tells received from a GM flagged character

  • Added a new consider message for when you've aggro'd an NPC that wasn't already seething at you

  • Added additional command aliases to /target (ta, tar, targ, targe)

  • Added /yell

  • Added a /whotarget command

  • Removed the Make Campfire ability as it is now a tradeskill recipe

  • Added some shader glue code

  • Added some pathfinding glue code

  • Salty desert environment glue (because apparently Ali is very into glue this year… will update to duct tape before EA)

  • /guildmotd now accepts uppercase characters

  • Debug tooling all around

  • Netcode optimizations and security pass

  • Occlusion improvements

  • Experience readjustment

  • Added a bunch of secret zones to data, so they could be used

  • Made changes to login flow to better suit live ops

  • Added message feedback to harvesting so players understand when skillups are no longer possible

  • Added support for bard instrument skillups & instrument-specific missed notes

  • Addressed a serious bug where certain stat debuffs in combination with snares could fully root enemies

  • Addressed a bug that blocked melee abilities from exceeding a set value and rewrote the melee ability skillup formula to better reflect the current ability design

  • Updated our spell scribing and memorization formula to scale effectively based on level and cap out at a more reasonable duration

  • Split the presentation of tradeskill recipes apart into a new series of difficulty ranges to better communicate skillup and success chances

  • Rewrote the crafting combine success rate so it remains consistent as you level, with a higher success rate on safer combines and a lower success rate on riskier combines

  • Rewrote the crafting skillup rate to be slightly more forgiving in the early stages, then ramping up as players make progress

  • Added a ton of new features and capabilities to our Customer Service tooling

  • Petition, Bug, and Datamining tooling tested and iterated on during the playtest

  • Added the data aggregation tooling used to pull the playtest data shown above

 

In Closing

We just surpassed the 13,000 mark in Discord! So, here’s a quick shout out to the random bots with waifu profile pics that helped push us over the line! If you’re reading this, just please refrain from sending anyone DMs.

For the rest of you actual humans (gnomes, dwarves, ogres - but not goblins), thank you for reading this far!

As you’ve probably noticed, there’s a ton going on at the moment with no signs of slowing down.

We’ll try to get another update out at the end of this month (May), but if that doesn’t happen for some reason, we’ll make it up to you in June. Man… summer is almost here. Wow.

As always, if you want to help us out, the best way to do so is to keep spreading the word:

You’ve been doing a great job of that so far, and we can’t thank you enough!

See you in the next update!

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Update 46: January & February 2025