Update 45: November & December 2024
Hi all!
2024 has been a blur for us. Looking back, we’ve accomplished a lot and hit some fun milestones:
Our Discord hit 10,000+ members
Our YouTube channel hit 5,000+ subscribers
The channel now has over 600 VODs
Our mailing list surpassed 7,000 subscribers
The project surpassed 10,000 GitHub commits
We ran 8 public testing sessions
…and we were nominated for some awards and even won a few. Plus, we’re on at least one “most anticipated MMO” list.
Thanks again for all of the support!
With Early Access ahead of us in 2026, it’s safe to say that 2025 is going to be even busier.
On to the good stuff. This update is pretty beefy, so grab a coffee, get comfortable, and enjoy!
Nov & Dec Stress Tests
Concept Art & UI
New weapons concepted
Additional armor sets concepted
Evershade Weald (formerly Evergrove) tone, features, and props concepted
Night Harbor’s Highpoint Terrace concepted
Night Harbor’s Underdocks concepted
UI work continued (see tech section for videos)
Character Art
Wasp model completed
Several new player armor textures in the works
Work continues on the Myconid model
Ratman continued and updated to wear gear for more customization
New weapons created
Animations
Drake rig
Drake animations
Wood elf animations
Human animation updates
Wasp rig
Wasp animations started
Environment Art
Wrapped up the <undisclosed area in Night Harbor> rework
Created a caravan and placed it in the Sojourners' camp in Night Harbor
Completed a rework of Sageside
New inn added and nearby buildings modified
Granary converted into the League’s bank
New plaza layout
Additional structures added to round out the district
Developed a new shader to highlight edges and darken corners for structures
Baked edge and corner maps for all of Night Harbor’s structures
Worked on locking down our new textures (almost there)
Evershade Weald (formerly Evergrove) and Faelindral (wood elf city) continued
Calafrey civilization ruins created for use in the region
Experimented with floor fog shader
Created the base terrain for Shallow Shoals
Shallow Shoals development progressed significantly (more in the next update)
Prop work for Sungreet Strand, Shallow Shoals, and other areas
Audio & Music
Additionally:
Evershade Weald now has 5 nature ambience sound layers for 5 custom-built time periods within the 24-hour cycle, replacing the default day/night states, which only had two
Water pipe & sewer sound effects
Flag fluttering sound effects
Gnome male & female swimming sounds added and footsteps repaired
Fountain & pond sound effects added in various locations
Added a “tension music region” in the basement beneath the Shaded Bloom Inn
Design
Systems
Abilities that critically fail now properly go on cooldown, play animations, VFX, etc.
Vision types slightly reworked (infravision improved)
Storage crates are now opened with left-click instead of right-click
Storage crates now properly spawn your items after a server reset
Storage crate duration increased to 6 hours, then all items inside will rot
Many NPC guards now have more aggressive aggro checks
Worked with tech to bring the Deities & Faiths: Devotion system online
Content
NPC appearance updates
Vale of Zintar population updates
NPC ability updates
Faction adjustments
Added more spawns to a low level Ashira camp in Sungreet Strand
NPCs no longer use the healer-unique line of spells (likely a temporary thing)
Sungreet Strand spawn volume adjustments
Monk newbie class quest fixes
Expanded on the Ashira faction quest
Revamped the “Bends” district within Night Harbor, where a ruthless gang war is raging, offering plenty of opportunities for adventurous souls
Design support for Shallow Shoals, Evershade Weald, and Faelindral
Itemization
Rare/named item pass
Item icon pass
Staves are now properly usable by all classes
Tradeskills
Mining nodes now have a minimum skill requirement to mine beyond the copper tier
New mining nodes added to Night Harbor
New mining nodes added to Sungreet Strand
Added a first pass of tin veins to the world
Tradeskills no longer use pattern items for recipes
Added tailoring recipes for Pouch, Satchel, and Backpack, for each tier of cloth
Added upgraded “Heavy Bandage" recipes for each tier of cloth as an additional upgrade step between each tier
Arm-slot recipes removed from game
General Abilities
“To Hit” modifier for physical melee abilities increased by 5%
Embers line AC reduction reduced by roughly half
Can now cast Feign Death while stunned
Pet size scaling now only applies to elemental pets, who have had their size reduced for all tiers
Added abilities: Camouflage and Greater Camouflage
Hit bonus for melee abilities increased from 35% to 40%
Added abilities: Dark Embrace and Sacrificial Embrace (Necromancer and Shadow Knight)
Taunt cooldown increased from 6 seconds to 8 seconds
Archer
Added ability: Scatter Shot
Bard
Screaming Vocalization cooldown increased from 6 seconds to 12 seconds
Screaming Vocalization damage changed from 2 (L1) to 5 (L4)
Fleshed out Screaming Vocalization line with abilities: Dissonant Vocalization, Cacophonic Vocalization, Wailing Vocalization, Discordant Vocalization, Chaotic Vocalization, and Thunderous Vocalization
Bard instruments now grant song modifiers
Cleric
Added ability: Holy Strike
Added abilities: Supplication, Supplication II, Supplication III, Supplication IV
Druid
Removed ability: Invisibility (now has access to Camouflage and Greater Camouflage)
Eth-ehm's Shroud moved to L55
Elementalist
Reclaim Essence now restores 25% of your pet's remaining health in mana
Fire damage shields now cause fire damage instead of physical damage
Fire pets now apply a conditional debuff when hitting a target with their Elemental Fire nuke
When using Blast of Air against a target that has the Elemental Fire debuff on them, it now creates a backdraft effect, knocking back the target and consuming the debuff
Enchanter
Enchant Metal Bar line cast time greatly reduced
Now has access to the Mana Drain line with abilities: Mana Drain, Mana Drain II, Mana Drain III, Mana Drain IV, Mana Drain V, and Mana Drain VI
Enchant Ally's Shadow Spike damage increased and now scales with level
Fleshed out the Runeskin line with abilities: Runeskin II, Runeskin III, Runeskin IV, and Runeskin V
Fixed a bug which caused all abilities in the Tranquility line to have the same mana cost as Tranquility
Enchant Ally tooltip updated
Enchant Ally now also grants a 10-25% bonus to maximum health which scales with the Enchanter's stamina
Fighter
Offensive Stance now properly gives a 10% damage increase to physical attacks; tooltip updated accordingly
Fixed a bug which required a melee weapon to activate stances
Rend damage increased from 1 (L1) to 50 (L60), to 1 (L1) to 60 (L60)
Monk
Can now block, and do so without a shield
Now have access to stances with abilities: Way of the Earth, Way of the Flame, Way of the Water, and Way of the Wind
Celestial Strike is now empowered by your active stance, with each granting it unique benefits
Way of the Wind now passively grants 10% movement speed
Necromancer
Now has access to the Health Drain line with abilities: Health Drain, Health Drain II, Health Drain III, Health Drain IV, Health Drain V, and Health Drain VI
Added abilities: Covenant of Life, Covenant of Darkness, Covenant of Shadow
Added ability: Corporeal Embrace
Ranger
Removed ability: Invisibility (now has access to Camouflage and Greater Camouflage)
Added abilities: Shroud and Greater Shroud
Rogue
Incapacitate and Sap now automatically turn off auto attack when successful
Added ability: Nimble Evasion
Vial of Smoke moved to L12
Stab front damage increased from 1 (L1) to 50 (L60), to 1 (L1) to 60 (L60)
Stab back damage increased from 3 (L1) to 90 (L60), to 3 (L1) to 100 (L60)
Spellblade
Can now purchase Root from the spell merchant
Wizard
Mark of Magic no longer has a DoT component
Mark of Magic now increases damage done by spells to the target by 1%, stacking up to 5 times
Translocate LOS requirements updated
Tech
Game moved to Unity 6
Made zoning much faster
Network code optimizations
Server optimizations
General code refactoring and cleanup
Refactored zoning while on a vehicle (such as boat)
Smoothed camera while on a vehicle (such as boat)
Updates to our build pipelines
Fixed point-blank AOE abilities
Fixed clicking in the chat input box and enabled highlighting
Fixed some sound colliders in Wyrmsbane that were blocking LOS
Fixed ability/inventory hot buttons not updating properly after a /reload
Fixed an issue where stealthed NPCs would become visible when moving
Fixed an issue where the player’s appearance would not update upon changing equipment
Fixed a null ref when entering a zone with the See Invisibility buff
Ghosts have regained their ghostly appearance
Underwear can now be shown under other armor textures
Client corpses are no longer automatically the Fighter class
Fixed ability and book related UIs not refreshing after client initially receives data
Fixed some issues with abilities from traded or dropped spell books
Fixed stat display when under a +stat percent buff
Fixed a camera glitch when hitting the right mouse button while holding the left mouse button
Fixed underwater filters
Fixed the order of messages and effects when dying
Finally fixed the eating and drinking priority so that it consumes items logically
Reconnecting after a disconnect is now more consistently successful
Fixed the Cauldron tradeskill item
Fixed how belts and undershirts load when wearing very complex gear
Fixed skeleton animations
Fixed skeleton ribcages
Can now interact with campfires again
Remote clients once again animate properly when swimming
Improved performance when rendering the paper doll in the inventory window
Reduced coloration in ultravision and made infravision slightly more effective
Reduced visual artifacts from screen space ambient occlusion
When using Bind Vision or Enchant Ally, you'll now get proper movement updates from the area around your target
Improved how movement of remote clients is animated
Tweaked position updates from client to server to improve fast moving clients and clients under knockback and charge effects
Added drowning sound, animation, chat, and vfx cues
Added/improved some chat commands for GMs and designers
Added more icon options to macros
Added variable player corpse decay duration based on level and contents
Added LD to the name tag for “link dead” clients
Added more resolution to corpse decay time in consider message
Added a designer option for underwear to be shown underneath other armor textures
Added martial block functionality for monks
Added support for buffs that flatly increase dodge/block/parry chance
Mana cost is now only deducted at the start of channeling an ability, not per tick
Ability effects can now fire conditionally based on a buff on the caster or target
Added support for customizing how items are attached to the character on a per-race basis
Added initial system for changing audio state when in buildings in an outdoor zone
NPCs can now swim
Bard instruments can now have an instrument bonus that improves songs that use that instrument
Created a system to make combat and level scaling formulas easier for designers to iterate on
Added shader support to reduce texture tiling
Modifier stack: all buffs, items, and skills now go through a unified character modifier stack for all types of entities, hugely simplifying the creation of complex effects
Changes to hate and threat
NPC zone spawn command to force casting
Changed how ability critical failures work
GM cross-zone corpse summoning for helping scrubs who lose their corpses
Improved posture sync (sit, stand, crouch)
Changed how buffs extend when reapplied
Adjusted campfire behavior and model
New posture: kneeling for looting
Adjusted NPC melee ranges
Adjustments to night sky
Adjustments to NPC damage range over levels
Added Shallow Shoals zone
Added Keeper's Bight zone
Additions to Plane of Meat
Ensured player corpses are properly visible
AC changes for players
Chests and campfires now properly reload their contents when the zone reloads
Water, navigation mesh, and occlusion updates for Tel Ekir, <zone name redacted>, <zone name redacted>, Night Harbor, Shaded Dunes, Vale of Zintar, and Sungreet Strand
The meat spins!
Throttled server joining to avoid mass entry situations, for example, at the start of a stress test, which can stall the server for extended periods of time
Added support for multiple pets
Removed “Link All" when looting your own corpse
Alt + left click on an item now opens the item description window
Hotbar slots expanded from 10 to 12
Pressing Enter will no longer accidentally accept party or guild invites
Alt+O now opens the Options menu (alternative to ESC)
Added profanity filter/checks while naming characters and pets
Animals can now be tamed and will be permanent pets that stay in world if you log out, though they must be stabled and fed
Implemented initial groundwork for the Devotion system, allowing for the worship of multiple faiths, as well as tithing items and currency
Added support for multiple pets
In Closing
We’ve added a new team member over the holidays, but more on that in the next update.
Be sure to keep an eye on our Discord and Team page this year for potential open roles. You never know what we’ll need as we march towards Early Access.
Thanks again for making 2024 amazing for us and for helping us reach the milestones mentioned above!
Expect more updates and playtests this year. As always, if you want to help us out, the best way to do so is to keep spreading the word:
See you in the next update!