Update 24: Gearing up for Fall
Hail Adventurers!
Summer is starting to feel like Fall around here, but don’t be sad - we’ve got another great update for you!
Grab a beverage, cross your fingers and wish for a few more warm weeks, and then read through what we’ve been up to in August.
Character Art & Concepts
Modeled male & female Ashira
Modeled Elemental Pets
Implemented Ashira and Elemental Pets into unity
Still more work to do with texture and animation though!
Improved Coloration/Sharpness on the Face and Skin Layers
This coincides with tech/rendering improvements (below)
Generic Concept for Adventurer, that fills out most gear slots
New Mob Concepts
Started Zombie concepts
Last, but not least — we’ve added a new animator!
Welcome William/Urkenstaff!
He’s been working on:
A new rig for the Human player character with (awesome) new controls
A first pass of most Human animations (a few shown below)
We’re also working with another talented animator, who has been focused on the Jackal animations (more on that next month).
Environment Art & Concepts
Began adjustments to Night Harbor’s Western District street flow
This is starting to break up the grid-like flow from the initial greybox/blocking pass
Began work on the Park District Walls and Hanging Gardens
Gathered architectural references for Necropolis District
Fixed the blocking geo in Fallen Pass and the Twilight Isles
Fixed the nav mess issues in Vale of Zintar
Two new “book cover”/Place, Party, and Peril (PPP) Illustrations. Inspiring!
UI & UI Concepts
UI Asset Creation
Updated inventory layout
Added new textures to inventory and container UIs
Refactored some base UI for window management
Note: there’s a bit of placeholder at play in this image, but we’re now integrating last month’s concepts into the game.
Elements like the experience bar will be replaced with art similar to the concepts, the class symbols will eventually be 3D and animated, and the paperdoll view will likely be a real-time view of your character.
Design & QA
MUD Object update in Wyrmsbane
Fallen Watch dungeon made higher level for purpose of playtesting
Reworked combat formulas to improve balance
Resists/resist formulas revamped to improve utility/gameplay in the early levels
Wrapped up Rogue Guild faction lore
Bards Guild faction lore started
Fighter and Ranger starting quests added
Used these to discuss worldbuilding & design workflow/approach
Merchants updated to use the new buy and sell lists
All existing items tagged to work with the new “buy” system
Added missing merchant types; common items added to merchants
Update Night Harbor POIs to use new volume system (see below)
NPCs are now wearing clothes over their undies
Started organizing Issues for a Bug Polish Pass
Started Regression Testing for all Open Issues
Lots of additional design work/ad hoc testing
Tech
First person camera control tweaks
Fixed sending location data for larger zones
Integrated Wwise sound engine (Yay!)
Sound design, new audio, and music now utilizing Wwise sound engine
Including a new audio track for the Glass Flats from Robert!
Huge improvements to texture loading and blending, leading to much nicer looking player characters
Added merchant buy and sell lists (support to define what a merchant will buy)
Melee Combat Formula Tuning
Gameplay Volumes (Data driven spaces that can have arbitrary rules attached to them)
Resist Revamp (includes Damage Reduction/ Resist Block Chance)
Data Driven Statics (Doors, Volumes, Points of Interest)
Animation system improvements in blending between states
Improved navigation calculation
Improved movement speed logic and server/client sync
Also… and In Closing
As mentioned last month, we’d like to announce another addition to the team:
Welcome, Keith!
You’ve probably seen KeithG around in Discord or on the streams. He’s been making the really fun Mandrake Farms video edits, and just happens to also be an experienced programmer IRL.
Keith is now helping us on both fronts (videos and tech). Yay!
So, that’s it for August. We hope you have a great month, and we’ll see you on Discord, our YouTube comments, and during the streams.
And at the time of this writing, we’re at 1990 people on our Mailing List.
Be sure to join up, if you haven’t already.
Take care!