Update 23: Another Hot Month

Hello everyone!

Despite the heat, vacations, and all the other trappings of Summer, the team has continued to get an update worthy amount of work done!

We hope you’re staying cool. Grab an icy beverage and enjoy!

Character Art & Concepts

  • Human, Gnome, and Ogre geometry reworked to facilitate better topology around the armpits

  • UV and Weight Painting cleaned up accordingly

  • Animations were reworked, both from the Art & Tech side of things (more below)

  • Modelling on Female Humans and Wood Elves started

  • Attachable items (backpacks, belt packs) working on Player Characters

  • New NPC & Monster Concepts

  • Some NPC/Monsters Concepted via Sculpting

  • Experimentation with reuse of existing textures to create new equipment variations

  • Additional Character Customization (and tooling)

Environment Art & Concepts

  • Continued work on Night Harbor Western District

  • Market

  • Temple Entrance

  • Tannery

  • Additional Streets and Structures

  • Newbie yard revamp

  • Fallen Watch façade updated and added to Shaded Dunes and Vale of Zintar

  • Cat Rooms (dog rooms coming soon)

  • Wyrmsbane Entrance Model updated and added to NH Western Newbie Yard

  • Wyrmsbane Zone Expanded

  • Additional Tomb areas grey boxed

  • Cavern areas grey boxed

In distilling what we love about a lot of classic fantasy art, as related to our tenets, we arrived at: “Place, Party, and Peril.”

These “Cover” images (think books, modules, etc…) do a great job of tapping into that inspiration.

Expect more of them.

UI & UI Concepts

  • UI Mockup & UX flows concepted

  • UI Texture Style concepted

  • Character Race Selection illustration

  • Character creation UI and workflow improvements

  • Added additional character name validation

  • Added confirmation before deleting characters

  • Ability, buff, and Hotbar UI visual and functional changes

  • Various Bug fixes

In the mock-up above, you can see that we’re concepting integrated customization of core UI elements. The goal is to enable players to easily set up their UI to their preference, even if they’re not technical (via drag and drop, un/dockable tabs, etc).

We’re still early in the process, so feel free to give us your thoughts on Discord.

 

Design & QA

  • Itemization Work

  • Recipes Work

  • New Mob Spawns and Mob Spawn Adjustments for Night Harbor

  • Started adding new MUD Objects for Night Harbor and Tomb of the Last Wyrmsbane zones

  • Misc. Ability Work

  • All Newbie Note quests in data or implemented (some PH)

  • Public Test Milestone Checklist

  • Misc. Ability work, updates, and bug fixes

  • Pruned/modified starting abilities for certain classes

  • Gameplay Testing/Bug Reporting/Regression

Tech

  • CICD pipeline support for automatic building of server and client

  • CICD pipeline support for publishing patch releases available to launcher patching

  • More work on login server integration with login via launcher

  • Database restructuring

  • Implemented additional texture processes such as masking

  • Implemented attachable items (backpacks, beltpacks)

  • Animation system revamp. It is now all programmatic.

  • More robust “RPG style” functionality added for Reagents, Food, Merchants. For Example:

    • Merchants will now only buy items that they are tagged to buy

    • Light sources can consume “charges,” similar to food

    • Light sources can be recharged (ex. Oil Lamp)

    • Multiple reagents can be used at once or only have a chance to be consumed

  • Navigation fixes

  • Wwise integration proof of concept and research for overhauling audio is underway

  • Skin tone and facial features for NPCs

  • Fixed some zone line problems

In Closing

As you can see, despite vacations (or in Ali’s case - because of…), the team has kept things moving along nicely!

Next month we’ll have some info on our latest addition to the team, and possibly an update on the search for an Animator.

Exciting stuff!

If you haven’t already, don’t forget to check out our:

Have a great day and hopefully, we’ll see you on one of our streams or in Discord!

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Update 24: Gearing up for Fall

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Update 22: Staying Busy This Summer