Update 52: Mar - May 2026
Hello!
We’ve got a ton going on at the moment, but we wanted to take the opportunity to update you on the last 3 months.
We’ll quickly cover the most recent playtest, some stats from closed and open testing beginning in March, an update on our total spend through May, and then regale you with a bunch of pretty pictures and gifs.
The design & tech section will point you back to the Patch Notes section of our Community Hub, because there’s too much to list in an update like this these days.
And before we get started, we kindly ask everyone to go vote for their preferred server for EA.
This was recently reset with different options added. It’ll be a big favor to us if you (and your friends, family, and guilds) engage with this survey. It could help us get a feel for the number and types of servers we need to prep for Early Access.
Click here: https://account.monstersandmemories.com/server_selection_poll
May 29th - June 7th Open Playtest
Thanks a ton to everyone that took time away from playing the latest Path of Exile season, checking out the EQ Legends Beta, hitting Frostweaver, or otherwise enjoying the weather, time off, etc. It still ended up being a nice chunk of folks.
We weren’t sure what to expect - especially with some degree of people just wanting October to happen so they can get started for real.
We were pleasantly surprised.
The metrics for this test track very similarly to previous playtests.
Closed testers requested that we reopen their servers for the duration of the test, so we brought them back online - lest they be tempted to go enjoy sunlight as well.
Overall, we got some good data from the test and were able to monitor things with more servers online.
Playtest Customer Service Stats
March - June Closed & Public Playtest Overview
Note this is a little choppy looking due to the resolution of the data due to the number of days
The breakdown shown above is using Open & Closed Testing totals.
The breakdown shown above is using just the Closed Testing totals.
Expenses for 2026
We’ve spent just over $160,000 on the project to date.
Here’s a quick breakdown of our monthly expenses. Naturally, it’s not as detailed as our internal view, so if you have any questions always feel free to hit us up.
We’ll be working on more detailed dashboards for the community once Early Access kicks off.
And now on to the pretty stuff…
Character Art & Concepts
Fixed numerous item appearances
Finalized Deep Gnome eye tech
Worked on Deep Gnomes
Concepted Deep Elf and Deep Gnome hair
Added helmet hair tech (some helms now show hair instead of being completely bald)
Completed weathered plate armor set
Completed generic chain armor set
Completed Wood Elf plate armor set
Continued Deep Elf plate work
Added Sand Dervish model
Completed “Arabian” weapon set
Concepted:
Wood Elf weapons, Ropers, Slimes.
Animations
Ogre
Emotes
Front Kick
Round Kick (Monk)
Mycothane
Punch
Deep Gnome
Attacks
Emotes
Riding
Swim Death
Faeries (Gnome used for size reference)
Attack
Casting
Death
Idle
Movement
Various harvesting animations
Humans
Emotes
F Idles
F Sit
F Walk
Deep Elves
Death
Idle
Dryads
Various
Environment Art
Continued Ail'vorith (Deep Elf city zone) progress
Continued Fallen Watch work
Began work in the Great Cavern Sea
Updated POIs and geometry in the Underdocks
Continued propping and lighting updates in Night Harbor
Created additional signage for Night Harbor
Added prop versions of “Arabian” weapon set
Added prop variations for crates, baskets, pots, furniture, and more
Updated some textures in Evershade Weald
Concepted the Orc Fortress in Blacktide Bay
Updated textures and lighting in Shallow Shoals, Underdocks, and expedition zones
Audio & Music
Added tension music regions in Wyrmsbane
Added temple music to temples in Night Harbor
Extended the “Title Music” track in the login scene
Added Wizard glyph sound effects
Added Ability: Shield Bash sound effects
Added Ability: Stealth (and Stealth-based abilities) sound effects
Added Ability: Bind Wound sound effects
Added Ability: Crafting Survival sound effects
Added a new Campfire recording for the login scene (now in Stereo for more ASMR!)
Added ghost sounds for Human F and Goblin M
Added sounds for building campfires and placing them
Added sounds for adding wood to campfires
Added sounds for opening/interacting with campfires
Added note opening sound effects
Added /tell notification sounds
Added Wolf footstep sounds
Added river sounds in Keepers Bight
Added water sounds in Evershade Weald
Added missing Trainer, Merchant, and Banker music states in Shallow Shoals
Fixed NPCs who weren’t using the correct weapon sounds
Fixed several other audio bugs
Upgraded Audiokinetic Wwise to version 2025.1
Added crafting & opening/interacting sound effects for the following crafting stations:
Anvil
Carpentry
Cauldron
Enchanting
Forge
Grilltop
Grinding wheel
Jewelcrafting
Leatherworking
Loom
Sawmill
Stove
Tanning
Added idle ambience sound effects for the following crafting stations:
Cauldron
Forge
Grilltop
Stove
Added crafting sound effects appropriate to each profession for the following combine containers:
Alchemist Bag (including the Trainee version)
Backstrap Loom
Camp Kitchen
Ceramic Mixing Bowl
Dark Alchemist's Bag
Disenchanting Cube (including the Trainee version)
Fletching Kit (including the Trainee version)
Jewelcrafting Kit (including the Trainee version)
Leatherworking Kit (including the Trainee version)
Mixing Bowl
Mortar and Pestle (including the Trainee version)
Poison Making Kit (including the Trainee version)
Pottery Bowl (including the Trainee version)
Tailoring Kit (including the Trainee version)
Tinkering Toolkit (including the Trainee version)
Tome of Enchantment (including the Trainee version)
Trainee Research Tome
Design & Tech
Given the volume of patch notes during this period (~18 updates), please click this link to view the Patch Notes section of the Community Hub: https://account.monstersandmemories.com/community/patch_notes
Our Closed Beta and multiple Open Beta tests have yielded a massive amount of feedback and bugs, so the patch notes linked above are extensive.
During this time we’ve also kicked off our class revamps. Each class has had its intent posted to its Class page.
So far we’ve updated 4 classes, which consists of both a Deep Dive and an initial implementation pass. This includes:
Additional class revamps are underway and we’re hoping to have all of them in place for the launch of Early Access.
In Closing
This year has blasted by so far, but we’re making great progress toward October’s Early Access launch.
We’re hoping to get people into the Deep soon, and look forward to seeing Deep Elves and Deep Gnomes skulking about the world.
For the people that keep asking how they can help out: no, we’re still not taking any cash. But you can do the following:
Vote for the server you’re most interested in on our Server Interest Poll (and encourage your friends to do the same)
Share the following links to our channels with your friends and family if you haven’t already:
That’s it for now. See you next time!