Update 49: July & August 2025

Hi all!

We assembled this update as the September 7-day playtest wrapped up. Apologies for the slight delay, as we were super busy in the days leading up to the test.

Fortunately, the playtest went very smoothly. That’s thanks to both the efforts of the team and how cool everyone’s been on the servers, Discord, etc., especially given the volume of new and returning players.

So, please accept our thanks for what’s turned out to be a fantastic week!

 

September Playtest Overview

This won’t include every stat we pulled, because the update turned out to be massive enough already. Hit us up in Discord if you think we left out any important stats. We may break out a separate, more detailed review if necessary.

Note: These are class ‘totals,’ which include all the characters you created while waiting for the test but didn’t necessarily play.

Note: Similar to the class totals, these are all the toons created, even if they never made it into the game.

Note: ‘Horseradish,’ you almost got us. Your account has been flagged with a friendly warning. :)

 

Character Art & Concepts

  • Polished player faces and added some new ones (features, tweaks, etc. are still ongoing)

  • Polished player model UV

  • Added a new weathered leather armor set (nearly complete)

  • Updated the specter model (mostly done; textures and/shader tweaks coming)

  • Concepted dryads and clockworks

  • Concepted Relle and Eltindra

Fixes

  • Fixed the ashira backpack mounting point

  • Adjusted the red ghost shader

  • Added colliders on the human male to try and prevent capes from clipping

  • Adjusted the gnome and dwarf nameplate height

 

Animations

  • Giants:

    • Kick animation

    • Idle fidgeting animation

    • Ranged attack animation

    • Melee attack animations (specials and normal attacks for each weapon class)

    • Long idle animation

    • Underwater death animation

  • Wood elves:

    • Climbing animation

    • Mining animation

    • Fishing animation

    • Item interaction animation

  • Bears:

    • Idle animation

    • Attack 01 animation

    • Walk animation

    • Run animation

    • Death animation

    • Idle combat animation

    • Attack 02 animation

    • Special attack animation

    • Dodge animation

    • Getting hit animation

    • Stunned animation

  • Added unique crafting and trade skill animations for all player races

  • Added unique climbing animations for all player races

  • Updated strafing animations

  • Updated movement and jumping animations

  • Fixed channeling animations for channeled abilities

  • Changed the way strafing and strafe-running is animated (lots of feedback on this one, to be continued…)

  • Added support for harvesting animations

  • Increased the view range of combat animations

  • Reduced overly aggressive animation culling (i.e. less t-posing mobs seen from afar)

  • Fixed instant-cast abilities using the animation of a previous ability

  • Fixed animation hang when using the Shoot ability

 

Environment Art

  • Continued work on Faelindral and Evershade Weald (new environment textures, props, buildings, and city terraces)

  • Continued trim and polish work in Night Harbor

  • Added a new expansion in the Night Harbor sewers

  • Continued work on Night Harbor to prepare for the Underdocks (Module 1)

  • Continued work on the Underdocks

  • Continued work on the Caves of Irem (Module 1)

  • Continued work on an undisclosed Early Access expedition zone

  • Added new herbs for herbalism/alchemy

  • Added model/textures for the woodworking crafting table

  • Added goblin gold!

  • Started concept and layout work on Fields of the Lost (Module 1, welcome Neal!)

  • Completed initial work on Rothold: Ruins of Roothold Keep (Module 1)

  • Started work on several undisclosed mini-dungeons

Fixes

  • Added boundaries and facade additions/improvements to zones with oceans in them

  • Added patches to the ocean floor where missing in Shaded Dunes, Fallen Pass, and Keeper's Bight

  • Added water volumes where missing in Fallen Pass, Shallow Shoals, and Keeper's Bight

  • Fixed a malfunctioning lift, and now all lifts in Faelindral can only be summoned when they finish moving and unloading

  • Fixed occlusion related issues with secret areas in Night Harbor

  • Fixed targeting and aggro issues related to post-processing volumes in Glass Flats, Night Harbor, and Vale of Zintar

  • Fixed terrain to prevent mobs from going underground/being invisible in Night Harbor, Sungreet Strand, and Shaded Dunes

 

Audio & Music

  • Added meat spinning sound effects to Character Select and Plane of Meat scenes

  • Myconids: Added footsteps, attack, taking damage, and death sound effects

  • Treants: Added footsteps, attack, taking damage, collapsing to the ground, and death sound effects

  • Drakes: Added flapping wings, attack, taking damage, and death sound effects

  • Willowisp: Added idle and movement sound effects; updated their death sound to include sizzling sparks

  • Fire spells: Added casting, projectile, and impact sound effects

  • Ice spells: Added casting, projectile, and impact sound effects

  • Added earthquake sound effects

  • Added giant stomping attack sound effects

  • Increased the range at which giant and treant footsteps can be heard (from 30 to 60 meters)

  • Increased all spell maximum audible attenuation range (from 20 to 40 meters)

  • Improved Idle Sound Controller script to pause idle sounds for corpses and resume them if the corpse is revived, thereby fixing a bug where idle sounds would persist after a monster's death

  • Fixed spell casting audio looping bugs

  • Fixed a few broken audio splines in a few zones

  • Fixed thunder and thunder echo audio bus leakage, despite sounds being muted

 

Design

Content

  • Removed the Drain Mana line from Necromancer NPCs

  • Adjusted the Keepers Bight population

  • Adjusted the Shallow Shoals population

  • Added to the Glass Flats population

  • Fixed the Evershade Weald druid starter quest

  • Adjusted the Night Harbor arena

  • Opened the Scarwood zone!

  • Fleshed out Evershade Weald and the city of Faelindral some more

  • Continued Faelindral class quest progress

  • Reduced the Shaded Bloom Inn cellar respawn timer

  • Adjusted the Glass Flats spawner

  • Adjusted various factions

  • Assigned a Plagueborn defiler the proper ability list

  • Adjusted balance of the High Lord Farwynn Nyxx encounter

  • Adjusted balance of the Bone Construct encounter

  • Locked the Skyseer Illya encounter to level 25 max

  • Adjusted balance of the Guardian of the Life Font encounter

  • Locked the Guardian of the Life Font encounter to level 40 max

  • Added new items, quests, and encounters in Shallow Shoals

  • Added fishing volumes in Shallow Shoals

  • Improved NPC spawning in regards to being stuck in geography for Night Harbor's West Gate, North Gate, and Necropolis

  • Made the ledge near the Fallen Pass and Vale of Zintar border accessible

  • Updated boat pathing to account for ocean boundary and facade changes

  • Fixed the boat colliding with the dock in Keeper's Bight; it will also now properly dock in Shallow Shoals on the return trip

  • Made the Crypt Broodmother encounter in Infested Crypt less confusing (you can no longer interact with her when she is up in her lair)

  • Fixed steps of the BST quest that were repeatable

  • Added multiple quests to Shallow Shoals

  • Completed a comprehensive review of ability descriptions and buff text

  • Added new MUD actions in various locations

Balance

  • Upgraded several armor and weapon drops to reflect their rarity

  • Updated the class list for several items

  • Fixed a bug that allowed players to buy free skillups from trainers at endgame

  • Fixed a bug that allowed players to spam abilities and obtain skillups from invalid targets

Itemization

  • Reduced the weight of metal scraps

  • Reduced the weight of pelts

  • Added tiers to spider drops

  • Added tiers to wood

  • Added tiers to resin

  • Fixed an issue where Corrupted Ashira were no longer itemized

  • Adjusted balance for various items

  • Fixed the Volatile Rift Potion not properly applying the Gate effect

  • Humanoids now occassionally drop gems

  • Several flavors of large bat now drop more bat parts

  • Reduced the weight of leather, chain, and plate armor

  • Reduced coin weights

  • Fixed and updated the Favor of the Queen effect

  • Revised itemization for Pirate Island in Shallow Shoals

Tradeskills

  • Mining

    • Added tiers to stone

      • Copper nodes have Brittle Stone

      • Tin and Silver nodes have Jagged Stone

      • Iron and Gold nodes have Weighty Stone

      • Coal and Platinum nodes have Rigid Stone

      • Mithril, Cobalt, and Adamantium nodes have Thick Stone

  • Blacksmithing

    • Adjusted sharpening stones

      • Added tiers based on the new stone tiers

      • Can now be manually applied to your weapon instead of a buff

      • Converted existing ‘Sharpening Stones’ to Brittle Sharpening Stones

    • Added weightstones for bludgeoning weapons

    • Tarnished weapons no longer use the generic ‘Sharpening Stone’ as a component, they now use a sharpening stone of the corresponding tier of rusty/corroded weapon you are trying to upgrade

  • Carpentry

    • Added new recipes

  • Enchanting/Disenchanting

    • Added initial tradeskills

  • Herbalism

    • Added new herbs

  • Woodworking

    • Added new recipes

  • Masonry

    • Added Grinding Wheel

    • Added dressing stone recipes for each tier of stone (for furniture and other stone craftables/placeables)

  • Pottery

    • Added Pottery Wheel

  • Alchemy/Cooking

    • Created placeholder recipes for paint

    • Added new carpentry adjacent recipes for alchemy

    • Removed Tenacity Potion

    • Added new alchemy recipes

Traits

  • Medicine now grants Bind Wound skill and skillup rate

  • Added Minor Non-Combat Trait: Bookworm

  • Added Minor Non-Combat Trait: Stonecutter

  • Added Minor Non-Combat Trait: Stonemason

  • Added Minor Non-Combat Trait: Disenchanter

  • Added goblin-specific Major Combat Trait: Bribe

  • Added human-specific Major Combat Trait: Tenacity

  • Added ogre-specific Major Combat Trait: Ogre Smash

  • Added wood elf-specific Major Combat Trait: Hide

  • Slippery is now Gnome specific

  • Hardiness is now Deep Dwarf specific

General Abilities

  • Added a ‘Your Ability has worn off’ message to a vast majority of detrimental buffs

  • Bind Wound

    • Reduced cast time from 10 seconds to 4 seconds

    • Adjusted required level for various bandage tiers

    • Bind Wound may now be used while sitting

  • Regeneration line

    • Cast time set to 5 seconds

    • Fixed an issue where some ‘interrupt’ silences would last indefinitely

    • Several abilities that summon items (such as Summon Food, Drink, Bandages, etc.) now scale quantity with level

    • Fixed an issue where Resurrection spells could be cast while moving

  • Placate line

    • Placate now has a higher chance to fail and cause aggro

    • Expanded line with abilities: Appease, Conciliate, and Propitiate

    • Cast particles of various instant-cast abilities no longer persist indefinitely

    • Unholy Bulwark now applies Soul Exhaustion

    • Movement speed buffs no longer affect your speed while walking, crouching, or climbing

  • Standard Healing line

    • Minor Heal

      • Reduced healing amount from 12 to 10

      • Reduced Minor Heal mana cost from 10 to 8

    • Lesser Heal

      • Reduced mana cost from 25 to 20

    • Heal

      • Increased healing amount from 65 to 70

      • Increased mana cost from 35 to 40

    • Greater Heal

      • Increased healing amount from 300 to 325

      • Increased mana cost from 120 to 150

    • Exceptional Heal

      • Reduced healing amount from 700 to 600

      • Increased mana cost from 200 to 230

Archer

  • Updated ability icons

  • Exposing Shot is now a Martial ability

  • Fixed an issue where some Might abilities were set to Archery

  • Added ability: Flurry of Arrows

Bard

  • Fixed an issue where Somniferous Serenade did not have a set PvP duration

  • Fixed an issue where Cacophonic Vocalization had a 14 second cooldown instead of a 12 second cooldown

Beastmaster

  • Moved Fireburst from Level 12 to Level 16

  • Removed ability: Pack of the Predator

  • Added ability: Rat Pack

Cleric

  • Rebalanced Shock line (more balancing changes to come later)

Druid

  • Touch of Healing line

    • No longer stacks with multiple Druids

    • Reduced healing amounts for Touch of Life, Harmony, and Creation

      • Touch of Life 300 -> 230

      • Touch of Harmony 600 -> 320

      • Touch of Creation 900 -> 450

    • Reduced HoT amounts for Touch of Life, Harmony, and Creation

      • Touch of Life 150 -> 115

      • Touch of Harmony 300 -> 160

      • Touch of Creation 450 -> 225

    • Reduced mana cost to maintain old HPM ratios

      • Touch of Life 195 -> 150

      • Touch of Harmony 330 -> 175

      • Touch of Creation 500 -> 225

  • Added ability: Wolf Pack

  • Fixed an issue where the Grip of Nature self buff was considered a detrimental debuff and could also be resisted

  • Natureskin

    • Increased Natureskin AC amount from 25 to 30

    • Natureskin now also increases Health Regeneration by 2

Elementalist

  • Moved spell haste from air pet aura to fire pet aura

  • Summon Cloth Bandage now has an ability icon

  • Fixed an issue where Master of Elements: Air was proccing the wrong effect

  • Fixed an issue where Earthen Skin was castable on others

Enchanter

  • Added ability: Minor Illusion

  • Added ability: Enlightenment

  • Enchant Ally will now break its connection when the caster Charms a target

Inquisitor

  • Increased Silence duration from 4 to 5 seconds

  • Aura of Resistance

    • Renamed Aura of Resistance from Aura of Magic Resistance

    • Now also grants 2 (L1) to 30 (L60) Cold, Fire, Corruption, and Holy Resistances to your group

    • Updated tooltip to indicate that Aura of Resistance also grants 5% Magic Damage Reduction to your group

  • Added ability: Psychic Choke

Paladin

  • Mark of the Crusader procs can no longer miss

  • Fixed an issue where Mark of the Crusader heal proc was no longer granting the attacker any healing

Ranger

  • Now has access to the Fireburst ability

  • Added ability: Truestrike

Rogue

  • Added ability: Fury of the Assassin

Shadow Knight

  • Fixed an issue where Grip of Agony was still partially resistable

Shaman

  • Healing Spores line

    • No longer stackable with multiple shamans

    • Reduced HoT amount of Restorative Spores, Regenerative Spores, and Chloroplastic Spores

      • Restorative Spores 150 -> 115

      • Regenerative Spores 300 -> 160

      • Chloroplastic Spores 450 -> 225

    • Reduced mana cost to maintain old HPM ratios

      • Restorative Spores 195 -> 150

      • Regenerative Spores 330 -> 175

      • Chloroplastic Spores 500 -> 225

  • Reduced HoT amount of Spore Discharge from 10 (L1) to 600 (L52) to 10 (L1) to 225 (L52)

Spellblade

  • Unstable Barrier line

    • Increased mana cost of Unstable Barrier II from 10 to 25

    • Increased mana cost of Unstable Barrier III from 10 to 85

    • Increased mana cost of Unstable Barrier III from 10 to 100

    • Increased mana cost of Unstable Barrier V from 10 to 130

    • Increased damage amplification effect of Unstable Energy from 1% per stack to 2% per stack

  • Flameburst line

    • Moved Fireburst to Level 12 from Level 16

    • Moved Magmaburst to Level 20 from Level 24

    • Moved Lavaburst to Level 36 from Level 44

    • Moved Blaze from Level 56 to Level 44

    • Moved Inferno from Level 60 to Level 52

Wizard

  • Added teleport abilities for Vale of Zintar: Vale of Zintar Gate, Vale of Zintar Portal, and Evacuation: Vale of Zintar

  • Doubled the negative resist modifiers of the Lure line

  • Ice Bolt line

    • Fixed an issue where Freezing Bolt had a longer duration than expected

    • Changed cast time progression per ability from 1.5s -> 2s -> 2.5s -> 3s

    • Increased damage of Ice Bolt to 40

    • Increased damage of Freezing Bolt to 120

    • Increased damage of Chilling Bolt to 285

    • Added new SFX and VFX

  • Electric Shock line

    • Fixed an issue where the cast times were not set to their expected values

 

UI

  • Autosized crafting text in the crafting view to accommodate disenchant text

  • Added a cooldown visualization system to the ability bar

  • Prevented nametags from rendering too large when viewed up close

  • Added a new look to the ability book button

  • Added two new variants for the ability bar, also gave it a horizontal state

  • Added a new option to the journal that allows you to bookmark certain entries, making it easier to find quests you may be actively working on

  • Added a new option to view LFG players to the social window, allowing you to seamlessly swap between the ‘looking for more’ and ‘looking for group’ lists

  • Added a visual effect to the experience bar when you enter a ‘hell level’ (levels that require an increased factor of experience to complete)

  • Increased the macro/item bank size on the hotbar (up to 9 total banks)

  • Added class icons to the character select screen

  • Added the option to re-order your character list (this order only saves once you enter the world)

Tech

Additions

  • Rebuilt the ledger so that it will only function locally; improved ledger performance and functions

  • Reduced the length allowed for guild name creation to 24 characters maximum (this doesn't affect any current guilds that have exceeded this limitation, only future guilds created)

  • MUD actions that interact with the world ‘physically’ now break stealth and invisibility

  • Added a popup message that appears in the player UI when a GM broadcasts a message or a server restart is scheduled

  • Harvested items now automatically sort to the appropriate harvesting bag (if it’s in your inventory)

  • You can now reorder your characters during character selection (enter the world to save the reordering)

  • Added the chat commands ‘/trade off’ and ‘/trade on’ to disable or enable trades from other players; additionally, you can type ‘/trade’ with no arguments to initiate a trade

  • Added the option to lock abilities on the ability bar, preventing accidental right-clicking that removes the memorization of an ability

  • You can now scribe scrolls automatically by right-clicking them from your inventory

  • Improved targeting logic with /target and /assist

  • Added the level of the hardcore character that died as part of the announcement message

  • Added a notification about setting a surname upon reaching level 20

  • Added a description to scrolls if their ability is already scribed in one of your equipped books

  • Added /whot alias to /whotarget

  • Added ‘Who’ option to the unit frame right-click context menu

  • Added a fail message when attempting to use an unequipped clicky item that requires it to be equipped

  • Added support for buffs to have a chance to break upon movement

  • Implemented pet passive mode; pets will continue to follow the previous position command (stay/follow) but will no longer retaliate against mobs that attack it or its owner

  • Added a pet control UI button to swap the pet back and forth between defensive (existing) and passive (new) combat modes

  • Surnames are now limited to 15 characters (the same length as first names)

  • You can now toggle between LFM (Looking for More) and LFG (Looking for Group) in the group finder tab of the social window

  • Added a context menu option to hide the name and spell book on the ability bar

  • Added scaling options for the ability/spell book, ability bar, and command block

  • Moved the ‘campfire’ button to settings on the login screen

  • Added an attack button to the top of the command block

  • You can now resize chat windows by hovering your cursor over the edge of the window (as long as it’s not locked)

  • Updated the look of the Guild Registrar

  • Trade no longer closes or opens with your character sheet/inventory window

  • The main chat is now ‘always chat here' by default when a new chat config is created

  • Renamed the ‘Lock' context menu option to ‘Lock Move'

  • You can now right-click on a target frame for another player or NPC to initiate a trade

  • Crafting bags and stations UI now expands to ensure the full visibility of any recipe you can craft

  • Added horizontal cooldown time display to the default ability bar, and radial cooldown displays when collapsed

  • Added /bye command

  • Added additional aliases for /corpse

  • Added pet argument to /assist command to be able to assist someone's pet

  • Added /guilddisband command 

  • Added ‘Magic’ flag for items

  • Improved some GM commands and tool functionality

Fixes

  • Fixed various UI elements where text did not fit

  • Group listings will now automatically delist if you join another group

  • Group listings will now automatically refresh when the group finder tab is selected

  • Updated server announcement popup with a new look

  • Added a popup message when you scribe a spell that is too high to cast or not for your class

  • Fixed Feign Death synchronization

  • Fixed mouse input so that you no longer accidentally target yourself when clicking between LMB and RMB

  • Fixed the cursor ‘jumping’ to the middle of the screen

  • Fixed message fading

  • Fixed chat scrolling issues

  • Fixed chat caret overlap issue

  • Fixed the split stack panel appearing outside of the viewable area of the screen

  • Fixed a character-specific data loading bug

  • Fixed Pet window /reload

  • Fixed double-clicking door issue (possibly needs additional improvements)

  • Limited stall signs to 55 characters

  • NPC pets now engage if player pets are sent at their master

  • Fixed the target de-syncing issue when using Hymn of the Dead

  • Bard songs are now interrupted by mez and stun

  • Fixed cast bars of a targeted client animating too fast

  • Fixed cast bars from animating at faster speeds when started multiple times

  • Fixed sending multiple BeginCasting packets for client casts

  • Fixed start casting animations not playing

  • Fixed not showing the correct required level for some clicky items

  • Fixed ability book tabs not updating when transferring a spellbook to and from the bank using right-click

  • Fixed handing your pet no drop items; now returns unwanted items to the client

  • Fixed sending more position update packets than needed

  • Fixed quick yo-yoing of client position (from perspective of other clients) when a client teleports

  • Fixed emotes (like /wave) to a player that is not visible to you

  • Fixed some clicky items ignoring the required level

  • Fixed a client memory leak related to model loading

  • Slightly lowered the minimum and maximum swim speed

  • Fixed mobs ‘skating’ when they attempt to attack and move at the same time

  • Improved blending between walk and run animations

  • Fixed mobs T-posing when viewed at distance

  • Fixed swimming mobs from clipping through terrain

  • Bind Vision now applies properly to non-pet NPCs

  • Updated air pet and goblin name generation

  • Fixed several server-side memory leaks

  • Reverted some changes to inputs that could have caused input loss at high fps

  • Fixed animation ‘leaking’ when near another player of the same race

  • Stealthed entities now correctly vanish when the See Invisibility buff fades

  • You will no longer consider hostile pets as comrades

  • Increased the visible bounds of lightning strikes, preventing them from disappearing when you turn

  • Fixed a crash related to rain VFX

  • Pets once again gain a benefit from using weapons better than their intrinsic damage/delay

  • Infravision and Ultravision now coexist peacefully with the Gamma slider, and both have had a tuning pass

  • You no longer get PvP corpse looting rights if an NPC lands the killing blow (players, player pets, and NPC pets will still grant PvP looting rights)

  • Fixed an exploit where attacking another player’s pet would cause that player and their pet to get aggro from nearby guards

  • Fixed the display of long guild names in the guild window

  • Fixed a culling issue that caused corpses to stand after looking away

  • Fixed a cursor carry issue when you swap an item on your cursor and press escape; the item will now automatically find an empty slot to go into instead of disappearing on the cursor

  • Fixed an old bug with the sit/stand state sync after a player used Feign Death

  • DOTs and pet attacks no longer reaggro you while feigned

  • You can no longer use /reload while feigned; you must remove the Feign Death buff before attempting to do so

  • Coins converted at the bank now update the player's weight appropriately

  • Crafting recipes from trade skill bags no longer consider items in bank bags for the number of crafts available

  • Absorption shields now reset their absorb value when reapplied

  • Fixed swapped values and excessive consumption when taking one of the Metabolism traits

  • Fixed an issue preventing boat movements from being sent to clients

  • Enchant Ally now works on groupmates’ summoned pets

  • Health/mana conversion effects are now capped based on the amount of health/mana the target has

  • Eliminated the small chance to dual wield/double attack without having at least 1 point in the skill

  • Added support for skillups when using item procs flagged to allow it (e.g. Bind Wound, Alcohol Tolerance)

  • Added support for customizing the moon textures individually

  • Fixed issues with abilities that have an additional effect applied to the caster

  • Made buff stacks easier to read on the buff bar

  • Fixed parsing errors with some NPC data

  • Fixed chance-to-eat calculation (Fast/Slow Metabolism traits)

  • Fixed rain going through ceilings

  • Added support for shielding buffs to reset values when overwriting themselves

  • Fixed boats not appearing to move for most clients

  • Made movement/camera movement smoother for high fps clients

  • Plugged a major texture related client-side memory leak

  • Added support for summoned item count to scale with caster level

  • Added a more accurate explanation when a school of magic is locked

  • Made both abilityTarget and effectTarget available to ability effect handlers

  • Removed some redundant logic for setting the correct target

  • Fixed ability text for channeled abilities to only appear on the first tick

  • Removed movespeed buffs from walking, crouching, and climbing

  • Changed mob spawn location logic to make them spawn under the ground less

  • Made rapid strafing left and right feel better

  • Prevented some cases of wrong animations playing

  • Made Enchant Ally break on a successful Charm

  • Fixed a fall through the world issue caused by shrink or illusion effects

  • Threat is no longer added to the caster when a pet attacks or a DoT ticks while feigned

  • Fixed NPC damage/delay calculation when equipping a weapon

  • NPC pets now use their master's faction text when considering them

  • Reduced max light counts on several particle effects to mitigate lighting artifacts

  • Reduced camera clipping and added very slight damping in 3rd person view

  • Fixed vsync

  • Fixed combat messages when an ability effect is self targeting and the ability is not

  • Fixed casters receiving the PlayerHit message when using an ability on the target (e.g. Your ability hits...)

  • Resolved many issues with item enhancements

  • Reduced GPU load on the login screen

  • Adjusted /allpets help text to no longer show the summon argument

  • Fixed pets being able to cast damage spells on non-PvP players again

  • Extended range to see combat text and cast bar of large enemies

  • Fixed NoSnare and NoRoot flags on NPCs not working

  • Fixed the health bar of a target not reflecting their debuffs when they appeared after being invisible

  • Fixed players zoning in not being sent buff data for nearby players/pets, causing the condition color of their health bars not to show

  • Fixed ability scroll descriptions not showing if they were already scribed in one of your equipped books

  • Fixed teleporting out of a gameplay volume not running the on-exit logic

  • Fixed trades initiated from another player breaking invis, unless the trade was accepted

  • Fixed an issue where the bank could appear empty

  • Fixed zone time losing some precision over long durations

  • Fixed an error related to trying to get a faction value while a player was spawning

  • Fixed an error if the entity your vision was bound to was destroyed

 

In Closing

Well, that’s it for this update! Hopefully you saw some stuff in here that appealed to you. Thanks for reading this far!

Don’t forget, we’ve got another scheduled playtest coming. This one will be for 10 days, and begins on November 1st (first).

We’ll also have a stress test sometime between the publishing of this update and the November test. Keep an eye out for it.

As always, thank you for helping us get the word out. We’ve passed 17,000 in Discord and 10,000 on the mailing list! And thanks for bringing all of your friends, family, and guildmates with you to the playtests. We’ve seen a lot of that and it’s very heartwarming.

If you don’t have them already, here are the links to our various channels:

See you next time!

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July 2025 Community Alpha Test Results