Update 38: Nov & Dec 2023

Hi all and Happy New Year!

First off, we’d like to thank everyone that popped into the December playtest. We had a blast! We’ll describe that in more detail in a follow-up to this update. We’ll cover learnings from the playtests and some additional tech details. Expect it shortly.

This update is image heavy and a few of you have complained before - so leave this page open and maybe go make some coffee.

Now, let’s get to it!

 

Music

A new song has been added for the Sungreet Strand zone. It can be found as part of our soundtrack playlist and you can listen here while you read.

 

New Team Member

Please welcome Bill aka “Nickademus” to the team!

Prior to us pinging him, Nickademus was a longstanding member of our community who consistently shared his illustrations, maps, ideas, awesome attitude, and DnD campaign updates with all of us on Discord and the various streams. We’ve known him for a quite a while now, so we’re excited to bring him onboard as a Game Designer!


Character Art

  • Added Female Ogres

  • Female Gnome created (but not added yet)

  • Refined player character customization options to allow eye color, eyebrow, and other additional extras

  • Fitted helms to all the remaining races that hadn't have helms (goblin, gnome, dwarf)

  • Created new dwarf beard

  • Replaced placeholder halfling hair with nicer hair

  • Cleaned up Dwarf Female mesh

  • Tons of small tweaks to existing characters

  • Created and refined up-to 2 face options per race to meet desired texture standards

  • A variety of gear textures refined

 

Environment Art

  • Props created and placed in Night Harbor

  • New material tech implemented

  • Meshes cleaned up for use with new tech

  • New materials, textures, and trim sheets implemented

  • Night Harbor’s Riverbend District continued

  • Experiments started for use in new biome exploration

  • Lighting Modifications throughout Night Harbor

  • New High Fidelity Environment Textures

 

Lighting updates in progress:

Night Market made more accessible:

New Signs, Tradeskill Stations, and Props:

Experimentation with speeding up workflow & new area types:

Yes, we’re exploring new biomes this year, especially now that we’ve worked through the following pipeline updates…

 

Shading Improvements

Surface Shading Before

Surface Shading After

Also:

  • Lighting and occlusion improvements in surface shaders

  • New Base Library of performant Surface shaders with variants for special use cases, such as buildings

  • Improved shader parameter

  • Improved texture packing

  • Terrain/Ground shading improvements implemented in Night Harbor

Interior Lighting Before

Interior Lighting After

Improved ground shading and geometry utilizing new height blend shaders

Art Pipeline

  • Art pipeline structure for producing visually polished structures

  • Building surfaces use trim sheets, in conjunction with tiling, paintable, height blended materials (as seen on the ground), and use global maps to create a hand painted look and feel for large structures

Building Before

Building After

Trim sheets, Height Blend Materials, and Global Maps

 

Animation

Rigging

  • Gnome Rig

  • Ogre Female Rig

Animations

  • Various Gnome Male animations

  • A start on Ogre Female animations

  • Polish and fixes across animations on various player races

 

Design

Content

  • Added population, items and quests to the Night Harbor Crypt

  • Added rowdy goblins and fisher(wo)men to the Night Harbor docks

  • Added various suspicious figures within Night Harbor - watch out for warnings if you land somewhere you shouldn't be!

  • Added small mob camps throughout Night Harbor

  • Added a few rare, time-based encounters to Night Harbor

  • Extended Elementalist initial newbie quest line (missing element)

  • Added new Elementalist class quest

  • Added new Monk class quests

  • Added new Wizard class quests

  • Riverbend District (The Bends) Populated

  • Bathing patrons have returned

  • The seas around Night Harbor might not be as safe as before

  • Some Sungreet Strand mobs have had their level ranges expanded

  • Sungreet Strand itemization work

  • Sungreet Strand mobs now use Abilities

  • Some Tomb of the Last Wyrmsbane mobs have had their classes fixed and abilities added


Content Fixes

  • Fixed Elementalist newbie quest triggers and retooled air djinn positioning

  • Fixed multiple Beastmaster/Druid/Shaman newbie quest issues

  • Rogue newbie quest adjusted - should now be easier to steal the eye

  • Warmth of the Hearth (the inn buff) now prevents you from consuming food/water

  • Removed all "old" zone lines, replaced with "new" zone volumes

  • Added missing zone lines, added new exit volumes & tweaked existing zone lines as needed

  • Added recipes to the campfire for our fine fishing fanatics

  • Added some props to help indicate where zone lines are in Deep Dunes

  • There are more merchants interested in critter bit drops

  • Identified & fixed NPC interactions that were not appearing in the Journal

  • The quest given Invisibility vs Undead Scroll is now no drop and not sellable

  • Plate and Leather merchants have lost interest in acquiring examples of "inferior" armor types


Balance

  • Mobs now regenerate 5% Max Health per tick out of combat (was mistakenly set to 20% Current Health)

  • Mobs now regenerate 5% Max Mana per tick out of combat, up from normal regen rates

  • Named Mobs and Bosses that have various Immunities to certain effects now have even more Immunities


Itemization

  • Port spells are no longer located on basic spell vendors and you must be a bit more adventurous to find them...

  • Light Sources brightness adjusted

  • Fixed duration of certain Light Sources and set them to gauge

  • Lantern cost reduced to 1 gold

  • Added Faction required sold items

  • Wording on Celestial Strike should now be a bit clearer

  • Several trainee bags are no longer tradable


General Abilities

  • Several Buffs and Debuffs are now stackable by multiple different casters, particularly DoTs and HoTs

  • Added Ability: Sense Magic, which allows those with the buff to see the buffs of a target when considering them

  • Added Ability: Fear the Dead

  • Added Ability: Lull the Dead

  • Added Ability: Ward the Dead

  • Added Ability: Lull Beast

  • Added Ability: Fear Beast

  • Interrupt cooldowns increased from 8 to 10 seconds

  • Added Element Break line: Element Break, Element Splinter, Element Crack, Element Fracture, and Element Shatter for Druids and Elementalists

  • Burning Embers line no longer reduces Fire Resistance

  • Melee Damage Dump abilities max damage scaling reduced by 10 damage at Max Level

  • Melee Damage Dump abilities bonus hit chance reduced from 30% to 25%

  • Blast of Air is now properly only an Elementalist ability, instead of a Wizard ability

  • Incinerate Mana and Mana Drain chat text adjusted

  • Battle Cry added to Fighter and Paladin (Self STR Buff, 2 min duration, shares cooldown with Martial Skills (Provoke, etc))

  • Unity added to Druid and Ranger (AOE Placate, Outdoors only)

  • Interrupt cooldowns increased from 8 to 10 seconds

  • Filled out the Magic Break line with Magic Splinter, Magic Crack, Magic Fracture, and Magic Shatter

  • Burning Embers line no longer reduces Fire Resistance

Bard

  • Screaming Vocalization tooltip corrected to show proper damage scaling over levels

  • Screaming Vocalization is no longer an interrupt

Beastmaster

  • Now has access to the Bat, Crocodile, Jackal, and Snake pets

Cleric

  • Added Ability: Divine Protection

Druid

  • Can no longer use Teleport: Shaded Dunes or Portal: Shaded Dunes

  • Added Ability: Charm Beast

  • Added Abilities: Teleport: Sungreet Strand and Portal: Sungreet Strand

Elementalist

  • Added Ability: Charm Elemental

  • Added Ability: Fear the Elements

  • Added Ability: Lull the Elements

  • Added Ability: Restrain the Elements

  • Added Ability: Ward the Elements

Enchanter

  • Added Abilities: Enchant Adamantium Bar, Enchant Bronze Bar, Enchant Cobalt Bar, Enchant Copper Bar, Enchant Gold Bar, Enchant Iron Bar, Enchant Mithril Bar, Enchant Silver Bar, Enchant Steel Bar, Enchant Tin Bar

Fighter

  • Made Defense ability description more specific

Inquisitor

  • Silence mana cost reduced from 30 to 15

  • Added Ability: Arcane Protection

Necromancer

  • Added Ability: Charm Undead

  • Added Ability: Restrain the Dead

Paladin

  • Shield Toss (30 yd range Targeted AoE Interrupt, shares cooldown with Might Skills (Strike, etc))

  • Unleash the Light (Frontal Cone Mez up to 10 targets - 2.5 min cooldown)

Wizard

  •  New Ability: Mage Light (Summons a dim Mage Light which can provide up to 15 minutes of light)


Traits

  • Ultravision is now affected by Dayblindness

  • Ultravision is now limited to Deep Dwarves, Deep Elves, and Deep Gnomes

  • Infravision is now limited to Dwarf, Gnome, Goblin, High Elf, Ogre, Troll, Wood Elf

  • Regeneration is now limited to Troll

  • Ninja Warrior renamed Knife Thrower

  • Knife Thrower now gives Trainee's Throwing Daggers instead of Trainee's Shurikens

  • Duelist is now limited to Monk only

  • Duelist now grants 20 points in Dual Wield

  • Duelist no longer grants Double Attack skill

  • Added Fast Metabolism and Slow Metabolism Major Non Combat traits

  • Added Hardiness Buff

  • Added Slippery Buff (edited) 

  • Iron Lungs trait now works properly

  • Updated the descriptions of several traits


Tech

Along with this hefty list below, we’ve got a detailed tech update coming shortly after this is posted. It will cover our findings from the stress tests in November and December, and provide more details on some of the features listed below. Stay tuned!


Fixes

  • Fixed various issues discovered during our stress tests encountered for characters in transient states while logging on/off

  • Fixed an issue where directional attacks (like backstab) were not working if an NPC was pathing

  • Fixed duplicate animation/sound playing during attacks for classes that could dual wield

  • Fixed an issue where spells that changed the character's position or facing would play their sound forever

  • Fixed an issue where the party leader was not being reassigned when the leader left the party

  • Fixed an issue in cases where a death packet was received before the client was created

  • Adjusted dwarf male first person cam position

  • Fixed pet window appearing when other clients summon pets

  • Fixed dispelling shrink on NPCs causing the npc to disappear

  • Fixed zone name not included in /who all searches

  • Fixed some issues with pet frames not displaying

  • No longer show zone name when /anon

  • /who arguments no longer match players where that particular data is hidden by /anon or /roleplay

  • Fixed not being able to see yourself when relogging with gm /hide active

  • Fixed a number of text mesh pro input fields not accepting more than one line

  • Fixed some places in Tel Ekir that were missing water visuals

  • Fixed an issue where NPCs were not facing the correct direction after coming to a stop

  • Clear LFG when accepting a party invite

  • Trait Items are now properly handled when a character is reset for HC/SSF

  • Fixed UI not appearing the first time the client is opened

  • Fix camera glitch when sitting

  • The player's name will no longer show instead of the NPC in journal entries

  • Corpses hidden by /hidecorpse will remain hidden once they leave the sphere of influence

  • Fix corpses showing in a standing pose

  • Multiple performance improvements

  • Improved performance and reliability of patching in Launcher

  • Lots of navigation tweaks

  • Monk h2h damage fixed

  • Fixed trading bags with no drop items inside



Additions

  • Added transparency to client models when the camera is close in third person

  • Full /who data is visible by GMs

  • Default stack slider set to be the size of the stack for merchants selling

  • Enabled shape selection on Volume Manipulators, and sphere volume shapes show up as sphere gizmos

  • Added interaction of coin with shift/ctrl modifiers that more closely parallels the same behavior for stacked items

  • Added "/loc c" that copies your location to your clipboard (GM ONLY)

  • Refactor: reduced duplication between the multiple InventoryUIManager click coin methods in preparation for future changes

  • Worked on corpse performance

  • Right clicking player unit frames (in group, your target, or your own frame) now has a menu for party operations

  • Added /leave chat command for leaving party

  • Settings/Options menu works on the login screen now

  • Added Client side portion of crouching - Default crouch key is F

  • Smoothed out speed bonus from jump over 0.5s instead of a larger bonus on the initial jump frame

  • Using an ability gem while sitting or crouching stands you up

  • Traits can now add to or override starting equipment

  • Added support for Traits that affect max health/mana and health/mana regeneration

  • Tweaked effects for Ultravision, Infravision, and Day Blindness

  • Traits can now increase resistances, and grant immunities and new abilities

  • Added inspectable Tait information to Skills window

  • Journal entries are now stored per-character

  • Abilities can now require a shield to activate

  • Added Duelist, Hardiness, and Slippery Traits

  • Adding or removing an item from trade after you or your trade partner completes the trade, but before you both complete it is now possible. It just resets the complete status

  • Merchants can now refuse to sell you specific items if you don't have enough faction, and can optionally hide the item

  • Merchants can now add or remove items based on Conditions

  • Merchant UI now has your currency displayed

  • Item flag NoCorpse (You will not drop it when you die)

  • Item flag NoSell (Can't sell it to a merchant)

  • Item flag NoDestroy (Can't destroy the item)

  • NPCs now regen when out of combat: HP at 10% of maximum per tick (it was mistakenly set to 25% of current HP) and 5% of maximum mana per tick (used to not get a boost)

  • Ranged weapons and melee weapons displaying on your character should behave more logically now

  • Added buff dispeltags and ability effect dispel by tag. This allows us to do things like dispel all fire buffs

  • Transmute item ability effect added. Only first item on your cursor is considered

  • Sense magic. While you have buff effect "smg" you can consider to show buff names on target

  • Damage by skill ability effect (dbs). Works like regular dmg but using skill value instead of stat value for bonus

  • Damage By Block: damage using a % of total block value, a defined element, and variance%

  • Damage by Slot Dmg value: Damage using % of damage value, the defined damageHID, and a variance%

  • Damage by Slot AC value: Damage using % of AC value, the defined damageHID, and a variance%

  • World server now syncs character status hid when changed via /gm on and off

  • New buff effect Bounce on Expire. This is a big one. Explanation later

  • New buff effect Cast on Apply. Allows you to define abilities to be cast on target instantly when the buff lands on them, with different abilities definable per stack count

  • Buff durations can now be defined in Ms for those sub 1 second effects

  • Allows an explicit definition for buffs to not overwrite if their casters and different (for stacking the same dot on a target)

  • Initial housing implementation

  • Players may now be feared

  • 3-letter character names (down from 4) are now supported

  • You can now use /help <search> to search for any commands with descriptions that contain your search text

Guild Window

  • Members are now listed in a paginated view of 10 guild members per page

  • Added buttons for promoting and demoting the guild rank of members

  • Can now toggle to show all (including offline) guild members or just those that are online

  • Now displaying the total number of members, or total online

  • Escape key now works to close the guild window

  • Fixed guild registration not allowing keyboard input even if you didn't have the guild name field focused

  • Fixed chat filter settings for guild and guild officer chats

  • Added support for all lower case words in guild names. Indefinite articles and prepositions of 3 characters or less will now be all lowercase in guild names unless it is the first word

 

In Closing

Thanks again for your participation, support, streams, videos, and kind words!

We’ve really come to love our playtests with you and hope to do many more in 2024.

Many folks have asked how to support us and the answer to that is as always: Please share the word!

Thanks for reading this far, and keep an eye out for our detailed tech update and playtest summary. We’ll be posting it soon.

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Update 39: January 2024

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Update 37: December Playtest