Quick Start Guide
Hail, Adventurer!
This guide is meant to help ye embark on thy early journeys through the dangerous lands of Aêthoril, and in due time, the greater world of Eth-ur that lies beyond.
Ahem… Let us not get ahead of ourselves. For now, ye are but an innocent whelp, ignorant to the magnificent sights that lie in wait beyond the confusion, suffering, fear, and loss that shall mark thy first days of adventuring.
But on a more chipper note, dear adventurer, please don thy gnomish spectacles if ye must, and read carefully below. It may mean the difference between memories of glorious victories or a descent into spiraling madness.
Whilst it may be daunting, do take care to enjoy thyself, for soon these trying times will be but a quaint memory, and it will be you mentoring some tearful wretch through the darkness.
System Requirements
Information regarding minimum specifications is fairly limited since we’re still optimizing the game, but here’s our current recommendations:
16gb of RAM
A modern-ish CPU
Any GPU or integrated GPU that supports DX11
We also have a couple tips to improve performance:
Type /fps [number] in the chat box to limit your framerate (e.g. /fps 60 = 60 FPS, /fps -1 = uncapped FPS)
If you’re experiencing graphic lag, type /hidecorpse all in the chat box to hide all player corpses except your own
Registering for an Account
Click Register.
Enter a valid email address. This will be your username.
Enter and confirm a password for your account.
Click Submit.
Downloading and Installing the Client
To download the Monsters & Memories client:
Click Login.
Enter the email and password associated with your registered account.
Click Submit.
Accept the EULAs that display.
Click Click Here to Download.
To install the Monsters & Memories client:
Locate the downloaded mnmlauncher.zip file.
Unzip the file in the location where you want to install the client.
Open the folder and run MnMLauncher.exe.
In the Launcher, login with your username and password, then click Login.
Click Install. The launcher will automatically install the client to a subdirectory of the existing folder (e.g. C:\mnmlauncher\mnm).
If you’re having trouble downloading the game via the Launcher, ask for a direct client link in our Discord.
Creating a Character
Select the server where you want to create your character, then click Enter.
On the Character List, click New Character.
Select a race and class for your character. Each race has different classes and traits available to them.
Enter a name for your character. Names are unique to your character and server, so it may already be taken.
Please be respectful, we’ll monitor player names and any significant violations will be carried over to future accounts.
Customize the appearance of your character using the sliders. Click Next.
Allocate your character’s stat points. Currently, stats can only be raised to a maximum of 20 during character creation.
Select your character’s traits. You can select two major and two minor traits: a major and minor combat trait, and a major and minor non-combat trait. Click Next.
Select your character’s faith. Keep in mind that some NPCs will react differently to your character based on this choice, sometimes with extreme hostility. Click Next.
Select the starting location for your character. Click Create.
User Interface Overview
Player’s health, mana, and stamina
Target’s health and mana
Player’s buffs and debuffs (i.e. beneficial and detrimental game effects)
Game statistics (network meter and FPS indicator)
Inventory window, stats, equipment, and experience bar
Loot window/inventory bag
Pet window with health, mana, buffs, debuffs, and commands
Chat box
Hotbar (for macros, items, skills, etc.)
Ability/spell book
Empty slot (drag an ability/spell scroll from your inventory to scribe them)
Tabs to select between:
Skills (e.g. Fishing)
Abilities (e.g. Kick)
Spells (and spell books)
Ability/spell bar
Additional commands
Invite people to a group, accept an invitation, and disband from a group
The group/groupmates window is not shown; it’ll show under (1).
The MUD action “/look”
The “/corpse” command (to drag your corpse)
Macros button (opens the Macro Editor so you can make your own hotkeys, for example “/sit” or “/attack”)
Options menu
You can unlock/move/resize windows by right clicking on the window’s edge. You can also create new chat boxes and modify them via a variety of filtering options. Feel free to experiment with the UI’s layout and filtering, as you can always reset the UI via the Options menu.
Input Basics
Keep in mind that the following input commands are default values. Most of these can be changed within the game by pressing ESC to open the Options menu, then clicking Keybinds.
Keyboard Commands
WASD moves your character (forward, left, back, right)
SPACEBAR makes your character jump
X causes your character to sit
Z causes your character to crouch
- on the keypad toggles run/walk
E toggles auto run
Q toggles auto attack
H hails the targeted NPC, triggering any initial dialogue they may have
C considers the targeted NPC, assessing their relative level and disposition towards you
T starts a “tell,” or private message
R starts a reply to the last received tell
SHIFT + T starts a tell to the last recipient of a tell
G starts a group message
I opens your inventory
O opens your bags
B opens your book, which includes abilities, skills, and spells
P opens your skills list
J opens your journal, which displays a list of prior NPC conversations
U interacts with an object (similar to right-click)
SHIFT + G opens the Guild window
TAB targets the closest visible NPC, repeat presses cycle through visible NPCs
SHIFT + TAB targets the closest visible player, repeat presses cycle through visible players
CTRL + TAB targets the previous/last target
F1-F6 targets you and your party members, in that order
F7 targets the nearest friendly target
F8 targets the nearest hostile target
F10 toggles your user interface off and on (great for screenshots!)
F11 toggles game statistics (network meter and FPS indicator)
F12 takes a screenshot
ALT + O opens the Options menu
ALT + ENTER swaps between windowed fullscreen and windowed modes
ESC closes temporary windows (e.g. a merchant), or if all temporary windows are closed, opens the Options menu
1-0 triggers abilities on your ability/spell bar
Shift + 1-0 triggers buttons placed on your hotbar
Mouse Commands
Left-click an object or NPC to target it
Right-click an object to interact with it
Hold LMB (Left Mouse Button) to rotate the camera
Hold RMB (Right Mouse Button) to rotate your character
Hold RMB while pressing A or D to strafe (you can also remap strafe to A and D if you prefer)
Hold RMB over an item or spell to see its details
Hold ALT and left-click on an item to open the item’s description
Right-click a UI element to display customization options
Middle-click (or mouse wheel click) the title or border of a UI element to display/hide it, or change its appearance
Combat and Questing
When you first enter the world, you’ll likely have spells or abilities in your inventory
Press B to open your spell book, then click the spell/ability scroll to place it on your cursor
Move your cursor to an empty space in the spell book on the appropriate tab (i.e., spells, innate (abilities), and skills) and click it to begin scribing
After scribing a spell/ability to your spell book, add it to your ability/spell bar to “memorize” it for use
Click on the spell/ability in your spell book to place it on your cursor
Move your cursor to an empty space on the ability/spell bar and click it to begin memorizing
Once memorized, you can activate it using the appropriate number key (1-0)
Your spell book must be equipped in a belt slot in order for you to use it
To attack an enemy, target them and press Q
When you kill an enemy, right-click its corpse with your mouse to loot its items
Grouping is a powerful tool in our game and you’ll benefit from it even at the lowest levels
Experience points, coin, and access to your enemy’s corpse is shared within the group
When you die, your items stay on your corpse and you respawn at your “bind” point
Your bind point can be changed via spells and other mechanisms
If possible, when you are about to die, make note of any features in the environment to help you find your corpse
Other players can also help you find your corpse through the use of magic
Players may also resurrect a player corpse through the use of magic
More powerful resurrection spells may also return experience points lost during death
They can also drag your corpse to you if you give them your “/consent”
Take care to only /consent people you trust, lest they hide your corpse
Right-click merchants and trainer NPCs to open an interaction UI
Most merchants will only buy items similar to what they sell, but some shady individuals exist who will buy anything
Try asking fellow players about shady merchants, or where to get the best return on a particular item
Quest item descriptions will often provide clues regarding their use, if not, try asking the quest-giver
Quest bags are typically designed to hold 1 item per slot (if you forget the quest requirements)
Most quest bags will require you to hit the Combine button at the bottom once full
Press J to bring up your journal, which contains a history of prior NPC conversations
Most guards will help with directions, target them and ask a cardinal direction or about a specific location
Pick up an item on your cursor, then click on an NPC to hand them the item
NPCs will give back items they do not want
When in doubt, use the /ooc (out of character) channel in chat to ask for help
Chatting with Players and NPCs
Much of our non-combat interaction takes place in the chat box. This includes talking to both players and non-player characters (NPCs), as well as interacting with the world via our MUD action system (more details on that below).
Keep in mind that you can always create new chat boxes and modify them via a variety of filtering options. Feel free to experiment with the UI’s layout and filtering, as you can always reset the UI via the Options menu.
Chat Basics
Most NPC interactions start with a simple “Hail” from your end; press H to try it out
Speak with NPCs by targeting them and chatting via the chat box (in the /say channel)
Take care not to hit Q while speaking with an NPC
“/chatfontsize <size between 1-20>” increases/decreases the chat font size
“/random <dice count + dice size>” or <value - value> (e.g. 3d6 or 1-18) rolls a dice with randomized results
“/note” brings up a window that serves as a notepad
Chat Channels
/say - Local, limited radius public message
/tell <playername> - Sends a private message to the specified player; spans the entire game world
Type “/r” or press R to reply to the last “tell” that you received from another player
/shout - Zone-wide chat within your current zone; typically for more formal notifications to other players
/ooc - General zone-wide chat in your current zone; often used “out of character,” as opposed to /shout
Each server sets its own standards for the distinction between /shout and /ooc in terms of how much speaking in or out of character matters
/auction - Zone-wide chat for buying, selling, and trading goods and services
/group; /g - Chat to your group only; spans the entire game world
/gu - Chat with your guild only; spans the entire game world
/of - Chat with officers of your guild only; spans the entire game world
Helpful Commands
You can enter any of the following commands in your chat box to activate them. You may find some of these particularly useful during testing.
/help - List all commands available to you
/bug - Bring up the bug reporting interface
/reload - Force a reload of assets and data on your client to help with certain glitches
/rewind - Return your character to the last unstuck position (5m cooldown)
/camp - Force your character to sit for 30 seconds and then camp (out of the game)
/hidecorpse all - Hide player and current NPC corpses (except your own)
This command can be used to improve your framerate
Additional video optimization, mouse/input, and other options will be added as we go. Also, if you find yourself stuck during a play test and all of your options are on cooldown, feel free to ping one of us (NWC team members) via /tell and we’ll summon you.
MUD Actions
You can interact with the world via a system we call MUD actions—a nod to text-based multi-user dungeons. This system allows you to look for descriptions of the area you're in, inspect things you find, take or place objects, and even pry something open (if you have the right item on hand).
MUD actions share a global cooldown, so keep that in mind when attempting to use them back-to-back. Some actions may require you to be in possession of a specific item or items, but the description should make that clear.
Here’s a list of all the verbs for you to try:
/break <thing>
/insert <thing> (while holding an item on your cursor)
/inspect <thing>
/look
/open <thing>
/place <thing> (while holding an item on your cursor)
/pour <thing> (while holding an item on your cursor)
/pry <thing> (while holding a prying implement on your cursor)
/pull <thing>
/push <thing>
/rub <thing>
/smell <thing>
/take <thing>
/taste <thing>
/throw <thing> (while holding an item on your cursor)
The system is similar to our quests in that some of the prompts, items involved, specific utilization of said items, etc., may be unclear, unwieldy, or otherwise require some experimentation.
Our goal is to use this type of system to create interesting, fairly unique, and definitely retro-style interactions that keep the world feeling mysterious and interactive at a low implementation cost.
States
States are a work-in-progress system in Monsters & Memories.
Currently, with states, you can receive a “rested” buff (+25% experience) by spending time near a campfire (Warmth of the Campfire) or inside an inn or tavern (Warmth of the Hearth). This currently only applies to player-made campfires, but pre-placed campfires will be included in the future.
To create a campfire, use the Make Campfire skill (requires at least 1 point in Survival) found on the Skills tab of your ability book, while having eight pieces of wood in your inventory. Wood can be harvested from the many nodes located near trees in Night Harbor and Sungreet Strand.
If you aren’t rested, you’ll receive a message every two minutes saying, “You feel tired.”
Warmth of the Campfire
Accumulates up to 20 minutes of rest within the radius of a campfire (unless it's raining and you’re not under shelter).
Accumulates faster than Warmth of the Hearth.
If you accumulate 20 minutes of rest, you’ll receive a message stating that you are “well rested.”
If you leave the radius before accumulating 20 minutes of rest, you’ll only receive a partial duration.
Warmth of the Hearth
Accumulates up to 1 hour of rest within the radius of an inn or tavern.
Accumulates slower than Warmth of the Campfire.
If you accumulate 1 hour of rest, you’ll receive a message stating that you’re “fully rested.”
If you leave the radius before accumulating 1 hour of rest, you’ll only receive a partial duration.
While under the effect of Warmth of the Hearth, you do not consume food or water.