Quick Start Guide
Hail, Adventurer!
This guide is meant to help ye embark on thy early journeys through the dangerous lands of Aêthoril, and in due time, the greater world of Eth-ur that lies beyond.
Ahem… Let us not get ahead of ourselves. For now, ye are but an innocent whelp, ignorant to the magnificent sights that lie in wait beyond the confusion, suffering, fear, and loss that shall mark thy first days of adventuring.
But on a more chipper note, dear adventurer, please don thy gnomish spectacles if ye must, and read carefully below. It may mean the difference between memories of glorious victories or a descent into spiraling madness.
Whilst it may be daunting, do take care to enjoy thyself, for soon these trying times will be but a quaint memory, and it will be you mentoring some tearful wretch through the darkness.
Tech Considerations
We’ve got limited information on minimum specifications since we’re still optimizing, but you’ll want roughly:
16gb of RAM
A modern-ish CPU
Any GPU or integrated GPU that supports DX11
Here are a few tips to improve performance:
Use /fps [number] to limit framerate in game (e.g. /fps -1 = uncapped FPS).
If you’re experiencing graphic lag, try using /hidecorpse all in order to hide all player corpses but your own.
Setting up an Account
You can register for an account at https://account.monstersandmemories.com.
Downloading and Installing the Client
Once you’ve set up an account, logged in, and accepted all of the EULAs, you can download the Launcher.
When running the Launcher, it will automatically install the game to a sub directory of the launcher folder (e.g. C:\mnmlauncher\mnm).
If you’re having trouble downloading the game via the Launcher, ask for a direct client link in our Discord.
Creating a Character
Race and Class
Different races have different classes and traits available to them.
Customization
Use the sliders to adjust the look of your character.
Choose a Name
Pick a name (this is unique to your character on the server you’re on, so it may already be taken).
Be respectful, we will monitor player names and significant violations during testing will carry over to future accounts.
Attribute Points
When creating a character, you need to allocate your stat points.
Stats can only be raised to a maximum of 20 during Character Creation.
Selecting Traits
Pick your desired traits. You can scroll through and click on each to find out more, and add it, if desired.
You can select two major and two minor traits: a major and minor combat trait, and a major and minor non-combat trait.
User Interface Overview
1. Player’s health, mana, and pet’s health
2. Target’s health & mana
3. Pet window with health & mana, buffs & debuffs, and commands
4. Player’s buffs & debuff (i.e. beneficial and detrimental game effects)
5. Abilities/spell bar
6. Chat & combat log
7. Hotkey bank (for macros, items, skills, etc.)
8. Additional commands
a. Inviting people to a group, accepting an invitation, and disbanding from a group
b. The MUD action “/look”
c. The “/corpse” command (to drag your corpse)
d. Macro button (opens the macro editor, so you can make your own hotkeys, for example “/sit” or “/attack”)
9. Game statistics (FPS indicator & network meter)
10. Inventory window, stats, equipment, and experience bar
11. Loot window
The group/groupmates window is not shown; they’ll show under (1).
12. Abilities/spell book
13. Tabs to select between:
a. Skills (e.g. Fishing)
b. Abilities (e.g. Kick)
c. Spell books
14. Page selection arrows
15. Empty slot (drag an ability/spell scroll from your inventory to scribe them)
16. Ability/spell icon (with details)
17. Main menu
You can unlock/move/resize windows by right clicking on the window’s edge. You can also create new chat boxes and modify them via a variety of filtering options. Feel free to experiment with the UI’s layout and filtering, as you can always reset the UI via the Options menu.
UI and Input Basics
Be aware that these describe the default values. Most keybinds can be changed within the game (press ESC to open the main menu, then click Keybinds).
ALT + ENTER swaps between windowed fullscreen and windowed modes
F10 toggles your user interface off and on (great for screenshots!)
WASD moves your character (forward, left, back, right)
SPACEBAR makes your character jump
E toggles auto run
Hold the Left Mouse Button (LMB) to rotate the camera
Hold the Right Mouse Button (RMB) to rotate your character
Hold RMB while pressing A or D to strafe (you can also remap strafe to A and D if you prefer)
Hold RMB over an item or spell to see its details
B opens your book, which includes abilities, skills, and spells
Tab targets the closest NPC, repeat presses cycle through nearby NPCs
C considers the targeted NPC, assessing their relative level and disposition towards you
Q toggles auto attack
H hails the targeted NPC, triggering any initial dialogue they may have
I opens your inventory
J opens your journal
Shift + G opens the Guild window
P opens your skills list
O opens your bags
X causes your character to sit
ESC closes temporary windows (e.g. a merchant), or if all temporary windows are closed, opens the Options menu
1-0 triggers abilities placed on your ability bar
Shift + 1-0 triggers hot buttons placed on your hotbar
F1-F6 targets you and your party members, in that order
Combat and Questing
Your spell book must be equipped in a belt slot in order for you to use it
When you first enter the world, you’ll likely have spells or abilities in your inventory
Press B, then drag the spell and ability scrolls from your inventory onto a page in the appropriate tab (spells, innate (abilities), and skills) of the book
Clicking on a spell that’s been scribed into your book lets you add it to your ability bar by:
Left-clicking on an ability slot on the ability bar
Pressing the 1-0 keys to add it to the corresponding slot
To attack an enemy, target them and press Q
When you kill an enemy, right-click its corpse with your mouse to loot its items
Grouping is a powerful tool in our game and you’ll benefit from it even at the lowest levels
Experience points, coin, and access to your enemy’s corpse is shared within the group
When you die your items stay on your corpse and you respawn at your bind point
Your bind point can be changed via spells and other mechanisms
Prior to dying, make note of any features in the environment, as you’ll need them to find your corpse
Other players can also help you find your corpse through the use of magic
Players may also resurrect a player corpse through the use of magic
More powerful resurrection spells may also return experience points lost during death
They can also drag your corpse to you if you give them your /consent
Take care to only /consent people you trust, lest they hide your corpse
Right-clicking merchant and trainer NPCs will open an interaction UI
Most merchants will only buy items similar to what they sell
Quest item descriptions will often provide clues regarding their use
Quest bags are typically designed to hold 1 item per slot (if you forget the quest requirements)
Most quest bags will require you to hit the Combine button at the bottom once full
Press J to bring up a journal of NPC conversations
Most guards will help with directions to a number of locations if asked
Holding an item and clicking on the NPC will hand them the item
NPCs will give back items they do not want
When in doubt, use the /OOC (out of character) channel in chat to ask for help
Chatting with Players and NPCs
Much of our non-combat interaction takes place in the chat box. This includes talking to both players and non-player characters (NPCs), as well as interacting with the world via our MUD action system (more details on that below).
Please keep in mind that you can always create new chat boxes and modify them via a variety of filtering options. Feel free to experiment with the UI’s layout and filtering, as you can always reset the UI via the Options menu.
Here’s an overview of some of the chat functionality and channels to get you started:
You can speak with NPCs by targeting them and chatting via the chat box
Most NPC interactions start with a simple “Hail” from your end; press H to try it out
Take care not to hit Q while speaking with an NPC
/tell <playername> - “Tells” are direct messages to other players; spans the entire game world
/r - Replies to the last direct message or “/tell” that you received from another player
/say - Local, limited radius public message
/group; /g - Chat to your group only; spans the entire game world
/shout - Zone-wide chat within your current zone; typically for more formal notifications to other players
/ooc - General zone-wide chat in your current zone; often used “out of character,” as opposed to /shout
Each server sets its own standards for the distinction between /shout and /ooc in terms of how much speaking in or out of character matters.
/auction - Zone-wide chat for buying, selling, and trading goods and services
/gu - Guild chat
/of - Officer chat
/chatfontsize 1-20 - Increases/decreases the chat font size
/random <dice count + dice size> or <value - value> (e.g. 3d6 or 1-18) - Rolls a dice with randomized results
/note - Brings up a window that serves as a notepad
Helpful Commands
There are a variety of commands that can be activated from your chat box via what will commonly be referred to as / (slash) commands.
Here's an overview of a few commands that you might find useful during testing:
/help - Lists all commands available to you
/bug - Brings up the bug reporting interface
/reload - Forces a reload of assets and data on your client to help with certain glitches
/rewind - Returns your character to the last unstuck position (5m cooldown)
/camp - Forces your character to sit for 30 seconds and then camp (out of the game)
/hidecorpse all - Hides player and current NPC corpses except your own
This can be used to improve your framerate
Additional video optimization, mouse/input, and other options will be added as we go. Also, if you find yourself stuck during a play test and all of your options are on cooldown, feel free to ping one of us (NWC team members) via /tell and we’ll summon you.
MUD Actions
You can interact with the world via a system we call MUD actions (a nod to text-based Multi-User Dungeons). This allows you to look for descriptions or clues, inspect things you find, take or place an object, and even pry something open (if you have the right item equipped).
MUD actions share a global cooldown, so keep that in mind when attempting to use them back-to-back. Some actions may require you to be in possession of a specific item or items, but the content should make that clear.
Some actions may consume items from your inventory and/or add new items when successful.
Here’s a list of the all verbs for you to try (which can be found again in game via the /help command):
/break <thing>
/insert <thing> (while holding item on your cursor)
/inspect <thing>
/look
/open <thing>
/place <thing> (while holding item on your cursor)
/pour <thing> (while holding item on your cursor)
/pry <thing> (while holding prying implement on your cursor)
/pull <thing>
/push <thing>
/rub <thing>
/smell <thing>
/take <thing>
/taste <thing>
/throw <thing> (while holding item on your cursor)
The system is similar to our quests in that, some of the prompts, items involved, specific utilization of the items, etc. may be unclear, unwieldy, or otherwise require some experimentation.
Our goal is to use this type of system to make interesting, fairly unique, definitely retro style interactions that keep the world feeling mysterious and interactive at a low implementation cost.
The user experience won’t be perfect and sometimes you’ll need to ask around or hit a wiki. Just being real with you.
States
States are a new work-in-progress system in Monsters & Memories.
Currently with states, you can receive a Rested buff (+25% experience) by spending time in the vicinity of a campfire, or inside an inn or tavern. This only includes player-made campfires for now, but pre-placed campfires will be included in the future.
If you are not rested, you’ll receive a “You feel tired” message every two minutes, at the same timing as the hunger and thirst messages.
In the radius of a campfire, you’ll receive the Warmth of a Campfire buff. This will accumulate rest until you have 20 minutes of rest, unless it's raining and you are not under a shelter, then it will not have any effect. You can leave the duration of the campfire before you are “Fully Rested,” but you will only receive the duration of the Rested state that you have accumulated.
In inns and taverns you’ll receive the Warmth of the Hearth buff. This accumulates rest slower than a campfire, but will give you 1 hour of rest. Also, while having the buff, you will not consume food or water.
You’ll receive a message to let you know when you are “Well Rested” (campfire maximum) or “Fully Rested” (inn maximum), and you will no longer receive any messages about being tired until the Rested state expires.
You can use “Make Campfire" from the Skills tab of your ability book by putting 1 point into Survival at a survival trainer and having eight wood. Wood can be harvested from the many nodes found near trees in Night Harbor and Sungreet Strand.
Additionally, you will eventually be able to hand craft Survival items from your character without a special container, so the temporary Survival Kit on a survival merchant has been made 1 copper so you can easily obtain it. You only need the Survival Kit for creating torches, not campfires, as the latter is created via the skill. Make sure to put one point into Survival so you can make a campfire.