Texture Artist

PORTFOLIO PLEASE:

In order to be considered, you must provide either a link to an online portfolio or a PDF that shows examples of your artwork.

If your existing work does not demonstrate your ability to hit our art style, we may ask you to create one or more small examples of work that does. (i.e. a single texture)

A NOTE ON EXPERIENCE LEVEL:

We are accepting people from other industries who may be looking to work on their first commercial game product.

Talent and ambition make up for the usual "X years of industry experience" typically seen in these types of job postings.

However, you will be judged objectively and candidly on those traits and your ability to meet the other criteria listed below.

A NOTE ON TIME COMMITMENT:

Our team is made up of volunteers that work in our spare time. Folks have families, jobs, concert tours and/or other responsibilities. We take vacations and have random stuff pop up.

That said, the team consistently engages with the project and dedicates significant amounts of their spare time.

This is not a club in which the goal is to get on the team and then hang out in Discord.

Getting on the team is when the work starts. We’ve got a big project ahead of us and we’re very serious about making it happen.

If you love what we’re doing and are excited to help, but are not in a position to dedicate real time to the work that needs to be done, we’d love for you to be/stay a part of the community - but now is likely not the time to join us.

THE ROLE:

  • Responsibility for the creation of textures for the proof of concept

  • A focus on creating hand-painted 2D textures in our art style

  • Creating seamless textures and trim sheets for zone environments

  • Assisting with armor set and prop texture creation

  • Close collaboration with the team via regular discussion and updates in Slack

  • Collaboration with the team on pipeline & tools development, content scoping, and implementation

  • Coordination of and feedback on outsourced assets

QUALIFICATIONS:

  • A strong interest and knowledge of Monsters and Memories, the art style, and the game presented to date via our website, YouTube channel, and livestreams

  • Ability to constructively & diplomatically communicate ideas and feedback both verbally and visually

  • Demonstrable proficiency with digital painting in Photoshop

  • The ability to hit our art style (see texture examples below)

  • Exceptionally proactive, self-managed, solution oriented, and patient

NICE TO HAVES:

  • A love of classic MMORPGs, pen & paper games, and 70s-80s fantasy art

  • Experience as a game Texture Artist or Environment Artist

  • Texture painting experience using 3D coat and/or Substance Painter

  • UV mapping experience

  • Experience with materials, shaders, and vertex painting

  • The ability to do highly detailed paints

  • Pre-production experience

  • Experience establishing RFPs & managing outsourcing at scale

  • Unity development experience

COMPENSATION:

  • We are all currently working on this as a passion project, with no immediate comp

  • Profit-sharing and/or equity options do exist

  • We do not make exclusive demands on your time while in the Proof of Concept stage - you are still free to take on other work, so long as their NDAs or non-competes do not impact our work together

  • When we transition from the Proof of Concept phase to full funding, the role will be compensated at terms to be negotiated

TEXTURE STYLE EXAMPLES:

ABOUT US:

We are a small team, working through the Proof of Concept phase of a new indie MMORPG. The details about this game can be found at MonstersandMemories.com.

The Proof of Concept phase is self-funded, and is being used to establish representative gameplay and art. Metrics and other learning from this process will be used to validate our business plan and inform our budget and other considerations for scaling. 

The pipelines, tech, gameplay, and assets developed during this period are all 100% valid and foundational. We may rework content to fit the broader game when we transition from Proof of Concept to Production, but we are not making one-off demos, smoke & mirrors, or throwaway work for the sake of getting funding.

Proof of Concept is a working slice of the game, which will then be expanded upon.

TO LEARN MORE:

Please DM one of us in our Discord if you have questions or want to discuss a role in more detail. Padas is the primary for environments, but you’ll be working with all of us and we’re happy to answer questions.