Unity Programmer (C#)

A NOTE ON EXPERIENCE LEVEL:

We are accepting people from other industries who may be looking to work on their first commercial game product.

Talent and ambition make up for the usual "X years of industry experience" typically seen in these types of job postings.

However, you will be judged objectively and candidly on those traits and your ability to meet the other criteria listed below.

A NOTE ON TIME COMMITMENT:

Our team is made up of volunteers that work in our spare time. Folks have families, jobs, concert tours and/or other responsibilities. We take vacations and have random stuff pop up.

That said, the team consistently engages with the project and dedicates significant amounts of their spare time.

If you love what we’re doing and are excited to help, but are not in a position to dedicate real time to the work that needs to be done, we’d love for you to be/stay a part of the community - but now is likely not the time to join us.

WE’RE VERY SERIOUS ABOUT THIS ONE.

THE ROLE:

  • Design, code, and optimize user interfaces in Unity

  • End-to-end ownership of some features or game systems

  • Rapid iteration with an emphasis with playtesting and continuous feedback

  • Comfortable working in a indie start-up scenario

  

QUALIFICATIONS:

  • Strong C# programming knowledge

  • Experience with UI development

  • Demonstrable ability as a gameplay programmer or strong generalist

  • Experience with multiplayer game systems & client-server applications

  • Exceptionally proactive, self-managed, solution oriented, and patient

  

NICE TO HAVES:

  • A love of classic MMORPGs, CRPGS, pen & paper games, and 70s-80s fantasy themes

  • Industry experience as a Gameplay Programmer

  • Pre-production development experience

  • Experience with Unity & HDRP

  • Experience creating custom Unity editor tools

  • Experience and/or interest in game systems design

  • A good understanding of MMORPG gameplay

  

 COMPENSATION:

  • We are all currently working on this as a passion project, with no immediate comp

  • Profit-sharing and/or equity options do exist

  • We do not make exclusive demands on your time while in the Proof of Concept stage - you are still free to take on other work, so long as their NDAs or non-competes do not impact our work together

  • When we transition from the Proof of Concept phase to full funding, the role will be compensated at terms to be negotiated

ABOUT US:

We are a small team, working through the Proof of Concept phase of a new indie MMORPG. The details about this game can be found at MonstersandMemories.com.

The Proof of Concept phase is self-funded, and is being used to establish representative gameplay and art. Metrics and other learning from this process will be used to validate our business plan and inform our budget and other considerations for scaling. 

The pipelines, tech, gameplay, and assets developed during this period are all 100% valid and foundational. We may rework content to fit the broader game when we transition from Proof of Concept to Production, but we are not making one-off demos, smoke & mirrors, or throwaway work for the sake of getting funding.

Proof of Concept is a working slice of the game, which will then be expanded upon.


TO LEARN MORE:

Please DM ‘alovingrobot’ in our Discord or email me at ‘shawn (at) nicheworldscult (dot) com’ if you have questions or want to discuss a role in more detail. Ali is the primary for tech, but Shawn will get you started in the process.