Gameplay Programmer (C#)
A NOTE ON EXPERIENCE LEVEL:
We are accepting people from other industries who may be looking to work on their first commercial game product.
Talent and ambition make up for the usual "X years of industry experience" typically seen in these types of job postings.
However, you will be judged objectively and candidly on those traits and your ability to meet the other criteria listed below.
A NOTE ON TIME COMMITMENT:
Our team is made up of volunteers that work in our spare time. Folks have families, jobs, concert tours and/or other responsibilities. We take vacations and have random stuff pop up.
That said, the team consistently engages with the project and dedicates significant amounts of their spare time.
This is not a club in which the goal is to get on the team and then hang out in Discord.
Getting on the team is when the work starts. We’ve got a big project ahead of us and we’re very serious about making it happen.
If you love what we’re doing and are excited to help, but are not in a position to dedicate real time to the work that needs to be done, we’d love for you to be/stay a part of the community - but now is likely not the time to join us.
WE’RE VERY SERIOUS ABOUT THIS ONE.
THE ROLE:
Collaboration with the team in building out gameplay systems and features in Unity
End-to-end ownership of some features or game systems
Rapid iteration with an emphasis with playtesting and continuous feedback
Comfortable working in a indie start-up scenario
QUALIFICATIONS:
Strong C# programming knowledge
Demonstrable ability as a gameplay programmer or strong generalist
Experience with multiplayer game systems & client-server applications
Exceptionally proactive, self-managed, solution oriented, and patient
NICE TO HAVES:
A love of classic MMORPGs, CRPGS, pen & paper games, and 70s-80s fantasy themes
Industry experience as a Gameplay Programmer
Pre-production development experience
Experience with Unity HDRP
Experience with UI development
Experience creating custom Unity editor tools
Experience and/or interest in game systems design
A good understanding of MMORPG gameplay
COMPENSATION:
We are all currently working on this as a passion project, with no immediate comp
Profit-sharing and/or equity options do exist
We do not make exclusive demands on your time while in the Proof of Concept stage - you are still free to take on other work, so long as their NDAs or non-competes do not impact our work together
When we transition from the Proof of Concept phase to full funding, the role will be compensated at terms to be negotiated
ABOUT US:
We are a small team, working through the Proof of Concept phase of a new indie MMORPG. The details about this game can be found at MonstersandMemories.com.
The Proof of Concept phase is self-funded, and is being used to establish representative gameplay and art. Metrics and other learning from this process will be used to validate our business plan and inform our budget and other considerations for scaling.
The pipelines, tech, gameplay, and assets developed during this period are all 100% valid and foundational. We may rework content to fit the broader game when we transition from Proof of Concept to Production, but we are not making one-off demos, smoke & mirrors, or throwaway work for the sake of getting funding.
Proof of Concept is a working slice of the game, which will then be expanded upon.
TO LEARN MORE:
Please DM one of us in our Discord if you have questions or want to discuss a role in more detail. Ali is the primary for tech, but you’ll be working with all of us and we’re happy to answer questions.