Game Designer

A NOTE ON EXPERIENCE LEVEL:

We are accepting people from other industries who may be looking to work on their first commercial game product.

Talent and ambition make up for the usual "X years of industry experience" typically seen in these types of job postings.

However, you will be judged objectively and candidly on those traits and your ability to meet the other criteria listed below.

A NOTE ON TIME COMMITMENT:

Our team is made up of volunteers that work in our spare time. Folks have families, jobs, concert tours and/or other responsibilities. We take vacations and have random stuff pop up.

That said, the team consistently engages with the project and dedicates significant amounts of their spare time.

This is not a club in which the goal is to get on the team and then hang out in Discord.

Getting on the team is when the work starts. We’ve got a big project ahead of us and we’re very serious about making it happen.

If you love what we’re doing and are excited to help, but are not in a position to dedicate real time to the work that needs to be done, we’d love for you to be/stay a part of the community - but now is likely not the time to join us.

THE ROLE:

  • Creation of Quests, NPCs, MUD Style Prompts, and other content

  • Data implementation using our database and custom tools

  • Checking your work to make sure that it functions properly

  • Contribute to project documentation on our internal Confluence

  • Reaching out to the proper team members in a timely manner if you are stuck or blocked

  • Work with the design leads and other designers on project goals

  • Participate in design meetings to work together on new areas of the game, brainstorm, and improve our tools and general workflow

  • Close collaboration with the team via regular discussion and updates in Slack

QUALIFICATIONS:

  • A strong sense of creativity

  • A passion for playing MMORPGs

  • A strong interest and knowledge of Monsters and Memories and the game presented to date via our website, YouTube channel, and livestreams

  • Ability to constructively & diplomatically communicate ideas and feedback both verbally and through text

  • Exceptionally proactive, self-managed, solution oriented, and patient

NICE TO HAVES:

  • A love of classic MMORPGs, pen & paper games, and 70s-80s fantasy art

  • Experience as a Game Designer

  • A strong understanding of MMORPG gameplay

  • Pre-production experience

  • Unity development experience

  • SQL Database experience

COMPENSATION:

  • We are all currently working on this as a passion project, with no immediate comp

  • Profit-sharing and/or equity options do exist

  • We do not make exclusive demands on your time while in the Proof of Concept stage - you are still free to take on other work, so long as their NDAs or non-competes do not impact our work together

  • When we transition from the Proof of Concept phase to full funding, the role will be compensated at terms to be negotiated

If you're interested in the role, please write up:

  • A quest (of any size and complexity) with full outline/breakdown of implementation

  • A brief zone sub-section or POI description, detailing population as well

  • A description of a text-based interaction with an object or aspect of the environment

  • A 3 paragraph summary of who you are, why you're interested in MnM, and what value you hope to provide/where would you'd like to make the biggest impact

We'll be looking for brevity, clarity, and attention to detail.

What sort of format works best? What level of detail are we looking for? Where should you start?

If you're looking for a hint at how to format or approach this work, here's a riddle:

~+~ the hint to help you on your quest, will later serve the players best ~+~

We reference this resource all the time on streams and Discord.

Have fun and we look forward to hearing from you!

ABOUT US:

We are a small team, working through the Proof of Concept phase of a new indie MMORPG. The details about this game can be found at MonstersandMemories.com.

The Proof of Concept phase is self-funded, and is being used to establish representative gameplay and art. Metrics and other learning from this process will be used to validate our business plan and inform our budget and other considerations for scaling. 

The pipelines, tech, gameplay, and assets developed during this period are all 100% valid and foundational. We may rework content to fit the broader game when we transition from Proof of Concept to Production, but we are not making one-off demos, smoke & mirrors, or throwaway work for the sake of getting funding.

Proof of Concept is a working slice of the game, which will then be expanded upon.

TO LEARN MORE:

Please DM one of us in our Discord if you have questions or want to discuss a role in more detail. Shawn, Ali, and Nick are the primaries for design, but you’ll be working with all of us and we’re happy to answer questions.